Discussion in 'Mapping Questions & Discussion' started by (-TN-) Ben2, Jun 29, 2009.
in my map i want a train like in well that drives by and runs people over, how do i do?
look for tutorials thats how
i found one but it was terrible, what a horrible reply that was.
Use a func_tracktrain, following path_tracks with a prop_dynamic (the train model) and a trigger_hurt (the ability to kill) parented to it.
I cannot be arsed to write out a step by step tutorial. So read up, understand what you're doing, and it should be fairly obvious.
so i gotta build a func_tracktrain brush around a prop_dynamic, how do i tie the entities together?
Name the func_tracktrain.
Set the prop_dynamic and trigger_hurt's "Parent" property to that name. Entities with parents, move with their parents.
Kinda like DnD nerds >.>
radaka i lvoe your avatar.
You probably already realized this, as it was mentioned in your other thread, it appears the func_tracktrain itself can be set to kill on impact, so the trigger_hurt is probably not needed.
I figured I should mention my err for completeness of this discussion. :closedeyes:
Separate names with a comma.