Moving surfaces and stickys

Discussion in 'Mapping Questions & Discussion' started by Washipato, Jul 28, 2009.

  1. Washipato

    Washipato L3: Member

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    The map I'm working on has 2 moving surfaces where stickys always bump instead of staying still. A thread in this forum explains that it's possible to put a trigger_vphysics_motion to make them "stop" (reduce the movement speed to zero) when they reach the surface ([ame="http://forums.tf2maps.net/showthread.php?t=8190"]http://forums.tf2maps.net/showthread.php?t=8190[/ame]).

    But I also can put two custom dynamic props with the same collision model than the moving brush (a flat cube) and parent them to it. If I do this, I need to use 5-6 times the prop to cover the whole brush.

    My question is, what can be better for the performance of the map? Is there another option? I don't know how to model (I was going to make a request for it), so I prefer to know what's better before requesting.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Using an invisible collision prop would be better performance-wise, for certain. (though it doesn't really matter much) But you realize they still won't move with the brush, right? I can't quite tell what you wanted.
     
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  3. Washipato

    Washipato L3: Member

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    I just need the stickys to stay still after the brush moved, I don't need them to move with it. It's quite important that these brushes can be stickied by demomen. In this case, it's a slope that raises after an event.

    If using models is better for the performance, I will use them. I don't want to request something that will not work later :closedeyes:

    Thanks a lot ABS
     
  4. captainAngry

    captainAngry L7: Fancy Member

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    from what I just read you want a demo to be able to put stickies on a like a drawbridge and then when the drawbridge falls, the stickes should just float on an invisable object for some reason. This doesn't really make sense.