Moving Spawns

Discussion in 'Mapping Questions & Discussion' started by NateTDOM, Dec 6, 2016.

  1. NateTDOM

    NateTDOM L1: Registered

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    How do I make it so that when blues spawn moves forward on any map that has moving spawns, that red team gets moved out of it so they cant get stuck in it? Kinda like on upward when blu spawns near the third point, if a red member is standing in that room when it changes the get teleported to last.
     
  2. n8five484

    n8five484 L2: Junior Member

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    Make sure that your info_player_teamspawns in the forward spawns are associated with a captured control point.
     
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  3. Cytosolic

    Cytosolic L4: Comfortable Member

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    Make a a trigger_teleport brush that covers the spawn area and place an info_target or info_teleport_destination or point_teleport in the next active red spawn. Set up a filter so only Red players are teleported and trigger the teleport when you switch the spawns. More info can be found here.

    Let me know if you have any questions or need clarification on something.

    Edit: No offense intended n8five484, but I don't think you answered his question. Correct me if I'm wrong.
     
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  4. NateTDOM

    NateTDOM L1: Registered

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    The teleport thing is what i did, and i made it so that it enables for only a split second after the second point is capped(when their spawn moves). But what happens is that red team mmbers do not get telported by it. I stood in the spawn room on red while i let bots cap the point and it didn't teleport me.
     
  5. Vel0city

    aa Vel0city func_fish

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    There's a flag you have to set. One of them being Clients, and if it's available, Bots as well.
     
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  6. NateTDOM

    NateTDOM L1: Registered

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    Oh okay. Let me see if that works now.

    Edit: Thank you. It works now
     
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    Last edited: Dec 7, 2016