Moving Spawn Rooms

Discussion in 'Mapping Questions & Discussion' started by squidbuddy, Jun 20, 2015.

  1. squidbuddy

    squidbuddy L1: Registered

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    I'm making a Payload map and I need Blu's spawn room to change after reaching a specific point. I can't find enough information in the Developer Community, and I'm not sure if I'm on the right track. Can anyone lend a hand?
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    You'll want to name your blu spawn points in the first spawn room all something like "blu_player_spawn_1" if you haven't already, and name your spawn points in the second room something like "blu_player_spawn_2". Also make sure the door triggers on the second spawn room have a name, like "blu_spawn_door_2" or something to that effect. Make this trigger disabled by default so blu can't get into the spawn room ahead of time.

    That way, when you capture a point, you can have a input sent to disable the first spawn points and enable the second ones, as well as enabling the door trigger. That's really all you need to do, other than setting the second spawn room up like the first with func_respawnroom_visualizers and all that stuff. Does that help?
     
    Last edited: Jun 20, 2015