Moving Props.

Discussion in 'Mapping Questions & Discussion' started by Crash_Override, Dec 17, 2011.

  1. Crash_Override

    Crash_Override L1: Registered

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    On my map: http://forums.tf2maps.net/downloads.php?do=file&id=4963 I have a huge crane at a construction site.

    I am trying to spice up the map and make the top of the crane move back and forth.

    Can someone explain how to do this, I know it has something to so with func_rotate or something like that but I don't want it to fully rotate around just sweep back and forth in an arc.

    Thanks for your help in advance!
     
  2. Archmage MC

    Archmage MC L2: Junior Member

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    You could just make a sequence of path_tracks and parent the entire prop to a nodraw tracktrain. You'd probably need to have more bones in it or something though.
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    If it's "back and forth" you could probably use a func_door_rotating. You're probably more experienced with one of those? It's certainly simpler to setup, since it'd only be "open" and "close" I/O's.
     
  4. Crash

    aa Crash func_nerd

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    Yeah, definitely go with the func_door_rotating. Set it to OnFullyOpen> Close and OnFullyClosed>Open and then tweak your speeds/ distance to your liking.

    edit: This is assuming you know how to parent props to entities and all that?
     
  5. Archmage MC

    Archmage MC L2: Junior Member

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    I would've suggested the func_door_rotating, but TF2 doesn't like it when things are parented to that entity. Or did they fix that?
     
  6. Crash

    aa Crash func_nerd

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