Moving Objects

Discussion in 'Mapping Questions & Discussion' started by JrTheDragon01, Jan 23, 2013.

  1. JrTheDragon01

    JrTheDragon01 L1: Registered

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    Is it possible to fire an event to move a given entity/object to a given position, and/or with a given rotation?
    Or would it be necessary to parent it to another entity in the given position, and then use SetParentAttachment to move the given entity to this point, before parenting to another object to move to the next position?
    Another alternative I was considering is parenting it to a payload cart entity travelling along a defined path, but I don't have much knowledge of how this would work, whether it would mean having to change the gamemode, or what.
     
  2. Bloodhound

    Bloodhound L6: Sharp Member

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    What do you want to do, anyway?
    There are usually no moving objects in TF2.
    Except players, carts and doors of course.
     
  3. Crash

    aa Crash func_nerd

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  4. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Or saws.

    Or both.

    You could have parents of parents in a big chain, like this:

    [​IMG]

    It's confusing, but when you understand how paths and parenting works you should be able to grasp it.
     
    Last edited: Jan 23, 2013
  5. Crash

    aa Crash func_nerd

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  6. GPuzzle

    GPuzzle L9: Fashionable Member

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    In a windmill-like fashion.
     
  7. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    It must be done.

    Again.

    Better.

    Larger.

    More trigger_hurt.

    bring the pain
     
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  8. henke37

    aa henke37

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    Just use a func_tracktrain already.