move_rope is messed up :/

Discussion in 'Mapping Questions & Discussion' started by The Asylum, Jul 7, 2010.

  1. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    439
    So it's like this:

    In my previous melee fort builds, I had a series of move_ropes with a blue cable texture. They all looked fine and bright blue in the night environment (DM) and sunny environment (CTF/CP)

    A few days ago when working on the new build, the once-blue ropes turned really really dark blue in sunny lighting, and totally black in the night environment. So of course I go to check if it's still the material I wanted it to be, and surprise surprise, no cable textures are showing up in Hammer.

    Compiling without RAD fixed this problem, but releasing a fullbright map is. well, yeah.

    Did I do something wrong, or has Valve broken stuff again?
     
  2. J4CK8

    J4CK8 L11: Posh Member

    Messages:
    820
    Positive Ratings:
    223
    Is it a custom texture? Becuase I downloaded some custom textures earlier and they weren't appearing in hammer...
     
  3. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    439
    Nope. These are already in there.
     
  4. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    Valve has disabled access to sprites in the textures browser. Go to
    C:\Program Files\Steam\steamapps\username\sourcesdk\bin\orangebox\bin\tf.fgd
    open it with notepad and delete the 41st line ( "sprites") then save it. I think you have to re-do it each time you boot up hammer, but it should work now.
     
  5. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    439
    Nope. Still won't work.