Movable Lighting?

Discussion in 'Mapping Questions & Discussion' started by xingped, Jan 3, 2010.

  1. xingped

    xingped L1: Registered

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    I have yet to find any information, but I was curious if movable light sources was possible in making TF2 Maps? For example, a light source set on a pre-defined movement path to move around the level during a game. Is this possible? If so, how?
     
  2. Exist

    Exist L6: Sharp Member

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    Ahhhh....

    I think it can be done with a Light_dynamic, a Func_tank_train and a path.

    I think it only works in CSS though
     
  3. nik

    nik L12: Fabulous Member

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    just make a billion lights and enable/disable them accordingly.

    lolno don't do that.



    If you look at the cart, there is a light on the cart that moves as it goes through the map. look into that in ABS's pack.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Source engine has some dynamic light capability, however, it's broken in TF2. :/
     
  5. keithgarry

    keithgarry L2: Junior Member

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    Noooooooo!

    Why does Valve hate us so?
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I don't think they did it on purpose, it might've been creating some errors. I'm not a Source guru though, so that's just my speculations.
     
  7. xingped

    xingped L1: Registered

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    Aw, what a bummer.
     
  8. FaTony

    FaTony Banned

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    Light_dynamic parented to func_tracktrain works. Or at least in 2007.