Mountainside

Corigami

L1: Registered
Mar 24, 2009
2
0
This is my first payload map in alpha stage. Most of the cliffs and caves are just blocked out, I will turn them into displacements once the gameplay is finalized. It needs playtesting and right now I'm trying to find someone to host the map for a playtest or two. Three pictures isn't enough to show everything, so here's a video [up to date pardon a few tweaks]:

[ame="http://www.youtube.com/watch?v=qcIyB8jf9vQ&NR=1"]This video shows the payload path and layout, old[/ame]
[ame="http://www.youtube.com/watch?v=bfnFdkASP30"]This video shows the progress made and where CP are, new[/ame]

If you would be willing to host a playtest, please email me at corigami@gmail.com or add me on steam as corigamii.

Thanks!
 
Last edited:

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
That spinning blade that kills and that destroyable camera are so cool! :D

The map itself looks good, to.
 

uma plata

L6: Sharp Member
Jan 20, 2009
294
93
I like the layout, very interesting

Are you planning to have the final cap behind red spawn though? Not a good idea. You would have to make red respawn time frustratingly long to balance it, which wouldn't help your maps popularity
 

Corigami

L1: Registered
Mar 24, 2009
2
0
That was the plan, but it is a ways from the spawn. You can either go out the front of the building and go around it to get to the final cp or go through the overhead thing and out the second building, which both take a bit of time. I may need to add some more obstacles, but I need to get this thing playtested.