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Mountain Creek

Discussion in 'Map Factory' started by flux, Aug 22, 2009.

  1. flux

    flux L1: Registered

    Messages:
    49
    Positive Ratings:
    26
    Map has been pushed back.
    Caught up within schooling.
     
    Last edited: Aug 26, 2009
  2. mtv22

    mtv22 L3: Member

    Messages:
    116
    Positive Ratings:
    22
    Looks pretty good, but I'm not a fan of the skybox.
     
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  3. alecgorge

    alecgorge L1: Registered

    Messages:
    33
    Positive Ratings:
    13
    the layout looks really good. I can't wait to see it without dev textures.
     
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  4. flux

    flux L1: Registered

    Messages:
    49
    Positive Ratings:
    26
    I'm think of changing the skybox, I just wanted it to look dark because I was originally going to make it a night skybox. I might change it to morningsnow
     
  5. Omnomnick

    Omnomnick L6: Sharp Member

    Messages:
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    Positive Ratings:
    100
    The layout around the control points looks solid. You should do some game day testing and then fine tweak each area to make them perfect. Then you should start minor detailing, getting rid of the dev textures and making it look nice :D

    Good work!
     
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  6. alecgorge

    alecgorge L1: Registered

    Messages:
    33
    Positive Ratings:
    13
    I downloaded the map and I played it. Very nice! Solid layout. You should use pakrat to put the textures in the bsp.

    I got these errors in the console though:
    Code:
    func_respawnroomvisualizer(func_respawnroomvisualizer) was unable to find func_respawnroomvisualizer named 'respawnroom_blue3'
    func_respawnroomvisualizer(func_respawnroomvisualizer) was unable to find func_respawnroomvisualizer named 'respawnroom_blue_cp2'
    
     
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  7. flux

    flux L1: Registered

    Messages:
    49
    Positive Ratings:
    26
    I changed the skybox, and updated some of the areas around 2ns point. And I did pakrat it also