Mount

Discussion in 'Map Factory' started by ANova, Sep 19, 2009.

  1. ANova

    ANova L7: Fancy Member

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    This is my map 3-stages A/D CP, i hope everyone likes it

    :rolleyes:
     
    Last edited: Sep 20, 2009
  2. Fede22

    Fede22 L1: Registered

    Messages:
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    Positive Ratings:
    4
    First Stage:

    Grates need to open more slowly. The quick opening makes them look slightly glitchy.
    You should make a sliding door for the blu respawn, next to the two ramps.
    Red Spawn needs to be slightly more away fromt the last control point. Or, in case this is impossible, you might want to consider the possibility of making the respawn time for Red longer than the respawn time for Blu.

    Second Stage:
    Second point should have more structures, it is too empty and this might overpower the function of the snipers.

    Third Stage:

    Difficult to attack the second control point. Too easy to defend by A) Demoman B) Enginneer with Sentry. Doors too small. Make both door wider or make another alternate path.


    Regards.

    Fede
     
    • Thanks Thanks x 1
  3. ANova

    ANova L7: Fancy Member

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    ok thanks
     
  4. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    the third screen shot looks nice but the cap is really open and very sniper friendly. - I suggest you put some metal walls or props around to cut down sniping lines.
     
  5. Smetzle

    Smetzle L3: Member

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    What's with the random light positions? Anyway, the control point in the third screenshot looks like it could be very easily defended by a single sentry, since it's pretty much just a straight corridor.

    Edit: I just saw that the CP in the first screenshot is off-center. Did you just plonk the entities anywhere in the 3D view or something?
     
  6. littleedge

    aa littleedge L1111: Clipping Guru

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    Definitely looks better than your koth_boxroom. Fix your lights though. Put it in a gameday.
     
  7. ANova

    ANova L7: Fancy Member

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    Lol i know i made this in like a week and made boxroom like in 30-40mins lol
     
  8. ANova

    ANova L7: Fancy Member

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    Last edited: Sep 20, 2009
  9. Fede22

    Fede22 L1: Registered

    Messages:
    17
    Positive Ratings:
    4
    First Stage:

    -The blu respawn should really have a sliding door between the two ramps. This is to avoid getting killed after respawning, as when the grates are opened projectiles and bullets can reach the respawn area.
    -Grates should open more slowly.
    -Remember to parent the resupply locker to the func_regenerate entity.



    Second Stage:


    -The second point needs to have more structures, as this would improve the whole look of the place. Right now this area is way too plain.



    Third Stage:


    -Besides from making the upper entrance to the second point safer from snipers, which you already did, its still easy for demonmen to block both exits. You should really make an alternate path.

    Regards,

    Fede