PL Morrigan Alley B3

By treythepunkid

  1. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    For those of you that didn't get the reference, I apologize for this
    http://www.youtube.com/watch?v=bIg3rygMAuk

    Oh, and the map is great fun. Mostly for the Iron Maiden though. We wound up messing with that thing for about 20 minutes before any playing ever got done :V
     
  2. treythepunkid

    treythepunkid L4: Comfortable Member

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    I am glad you like it!


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    Thats all for now!
     
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  3. HellJumper

    aa HellJumper

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    This is kind of a weird thing to like, but I kinda like the cracks between the houses / buildings. Gives it sorta an eerie aura. :D
     
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  4. treythepunkid

    treythepunkid L4: Comfortable Member

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    Ho ho, good day chaps!

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    The hat shop also adds a very nice side route to help people escape sniper fire while trying to get to the courtyard.

    Also here is the shelf model i made.

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    Forsooth!
     
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  5. HellJumper

    aa HellJumper

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    ^ Oh boy! I can't wait to see what you are gonna do with the skybox. :3
     
  6. treythepunkid

    treythepunkid L4: Comfortable Member

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    Hey guys. I am still working on the map, you will just have to trust me on that. I am almost done with detailing. I know its not much be here is one of the props I have been working on just to show the map is still alive.

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    The prop is around 800 polygons with a normal map (If it wasn't obvious.)

    I have second version that is a long one instead of wide but i will post more once more is done in the map.

    Thanks!
     
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  7. gustav

    gustav L1: Registered

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    Bump! For God sake community need more medieval maps. Please do not abandon this project.
     
  8. HellJumper

    aa HellJumper

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    Oh hohoh... There is no need to bump this... *wink wink*
     
  9. tyler

    aa tyler

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  10. Wilson

    aa Wilson Boomer by Sleep

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    Why do people assume map is dead if there is no posts on the thread for a month or two?
    Detailing is not the fastest thing in the world you know.
     
  11. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    That wink wink sounded like valve are going to make this official :O :)
     
  12. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  13. treythepunkid

    treythepunkid L4: Comfortable Member

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    Hey guys,

    Well she is done. Unfortunately I am keeping her down until the community medieval update.

    Until then you can check out some of the final screenshots.

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    Here is some renders of some of the new props I finished off the map with.

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    Also just because I am feeling generous here is some of my crappy concept drawings of some of the props I ended up making.

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    Until the medieval update! See you there!
     
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  14. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I'm not a big fan of those noose(s?). This is the part where I plug my own noose that I've made for Schwa for a map which I'm pretty sure is dead :3
     
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  15. treythepunkid

    treythepunkid L4: Comfortable Member

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    Yeah I totally agree with you and your noose is kick ass! Don't take it as a insult but I dont want to use your noose model. This map has been more of an exercise of my modeling/texturing ability. I have felt i have grown better from this project more than any other project i have done.

    I plan on remaking any assets that i find low quality (most of the first ones I made as in the light post and noose along with others).

    That being said i have been criticized for my props not fitting well along side Valves ones. So i took the time to add a bit more detail to some models textures where i thought they where lacking.

    Here are some before and afters.

    Awning
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    Banners
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    Fountain
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    I hope these new textures give the map a much more professional feel. I also plan on redoing some of the maps texturing and elements as well.

    Thanks for checking it out!
     
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  16. The Political Gamer

    aa The Political Gamer

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    Looks so much better.
     
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  17. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I agree with TPG, those models look way better than what you had before. Glad to see you're getting the hang of TF2's art style :D
     
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  18. Rexy

    aa Rexy The Kwisatz Haderach

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    Hey I really like what you've done, all the added assets look pretty nice. I'm excited to play it.

    When I look at the screenshots though, I feel like your lighting is really flat. I don't know if it's the quality of your screenshots or your graphics settings, or if it's just the lighting in the map, but I feel like you could get so much more mileage out of your visuals if you beefed up the lights. Let me show you what I mean, with a simple mock-up I made:

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    And not just with lamps, but overall in the screenshots it just feels pretty flat.
     
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  19. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yea, there's no contrast in the light volume. A map is bad if it's too dark but it's like you've eleminated every single shadow that could possibly exist. Either you've gone to far in eliminating darkness or you're using light's instead of light_spot's resulting in an overly uniform ambience.

    EDIT: Also, break up this hidious wall: Perhaps with some bulkheads.

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    Last edited: Jun 29, 2011
  20. treythepunkid

    treythepunkid L4: Comfortable Member

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    Thanks guys for all the feedback. Glad to see my texture improvements are liked.

    Rexy, I see what you mean! the mock up looks far better then i would have imagined. I assume what you are saying is to use sprites on my lights to give them that glow right?

    Grazr, I will get right on breaking up that wall and I will see what i can do about that lighting. To be honest i was trying to copy Valves light values on the lights used in Degroot while varying the brightness slightly.

    Thanks again guys!