A few issues
Code:
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/sawmill_window_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/sawmill_window_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock_waterfall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/waterfall001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01_4cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/sawmill_window_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_pine01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbedfence_set01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbfence001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbfence001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbedfence_set01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbfence001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbfence001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbfence001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbfence001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbfence001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbfence001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbfence001_reference.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_farm/wood_support001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/rock006.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/sawmill_window1a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/sawmill_window1c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_forest/cliff_wall_01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbedfence_set01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbedfence_set01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbedfence_set01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/barbedfence_set01.mdl)
And you need bigger spawn rooms
Code:
Spawnpoint at (-2848.00 -1920.00 -103.00) is not clear.
Spawnpoint at (-2784.00 -1920.00 -103.00) is not clear.
Spawnpoint at (-2784.00 -1984.00 -103.00) is not clear.
Spawnpoint at (-2784.00 -2048.00 -103.00) is not clear.
Spawnpoint at (-2784.00 -2112.00 -103.00) is not clear.
Spawnpoint at (-2848.00 -2112.00 -103.00) is not clear.
Spawnpoint at (-2976.00 -1920.00 -103.00) is not clear.
Spawnpoint at (-2976.00 -2112.00 -103.00) is not clear.
Spawnpoint at (-2912.00 -2112.00 -103.00) is not clear.
Spawnpoint at (-2912.00 -1920.00 -103.00) is not clear.
Now on to critiques.
Some things:
Player clip your stairs please, yes I know, they're not really stairs anymore just really pretty ramps, but it makes it easier to play that way.
I feel it could use more signs and less health and Ammo, especially around point A.
And I'd recommend the health and ammo around the last point be accessible to all classes while also being smaller that full size.
Lighting:
Those nice spiral stair cases in Point A's towers have no lights and its impossible to see. Also several houses around point C have no lights.
There are also some other marginally dark places around your map, forgot to take pictures
Points:
Point A has a ledge that hangs over your stairs in the middle the effectively make them very annoying to use cause you get caught on the lip.
Point C has a large gate the goes over to the cow cutouts that has an invisible wall, I'd recommend putting up a barrier of some kind that lets the player know they can't go that way.
Point D I couldn't find a real reason to have the upstairs there. There were also a lot of ledges and buildings that you could traverse on top of.
Point E feels like it will be nothing but horrendous amounts of Spam and death for the attacking team.
Point F (for Final and alphabetical) has a really small capture zone and is against a wall, either move the throne away from the wall of make the capture zone slightly larger.
Paths:
Red team has no reliable way to get from point B to point A.
the path from Point A to Point B has the cave, well either raise the stairs up or lower the cave floor a bit because you have to jump from the stair landing to get into the cave.
As said before just a few more signs I found it kind of hard to find the last point.
I'll probably post pictures later but I have to go to work (seventh day in a row) and it's going to take 30 odd minutes to upload on my crappy connection.