Modifying cap times

Discussion in 'Mapping Questions & Discussion' started by Prestige, May 9, 2011.

  1. Prestige

    aa Prestige im not gay anymore

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    Makin' a gpit map where i want A and B to cap faster when they are both being capped. so If A is being capped, B caps faster (let's say 1/2 of the time). If B is being capped, A caps faster.

    penguin kindly made an entity setup which didn't work here. Being told of his failure he said that it was probably impossible. Is he covering up for his incompetence or is this true?
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    I don't know wtf Penguin's setup is trying to do there

    but

    can't you just make a trigger_multiple that is like

    OnStartTouchAll > capture_b > SetCaptureRate > [half of normal time]

    or something?

    I guess you'd want to filter that for blu but I mean

    seems easy?
     
  3. Rexy

    aa Rexy The Kwisatz Haderach

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    I would ask the entity guru, that cookie man, A Boojum Snark. If anyone would know, it would be him.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Possible, yes. Recommended, not at all. If you alter capture rates during the game, the hud code doesn't know what in the hell is going on and the capture progress indicator becomes useless and jittery.

    I recommend devising a different advantage for capping both at once.
     
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