Model modified waterfall prop

Discussion in 'Request Area' started by archy, Aug 10, 2010.

  1. archy

    archy L1: Registered

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    sup guys.

    i am atm working on my map named collis (which you can find in my signature or just LINK). Apparently the existing waterfall prop by valve looks a bit retarded in my map, because the horizontal part of it sticks through a massive rock wall..and that is.... not correct.

    So, I'm basically searching for some genius who either (depends on what is easier to accomplish):

    + creates a new waterfall prop that fits into my map and the related props

    OR

    + cuts the unnecessary piece off.

    Cheers,
    archy
     
  2. Tyker

    Tyker L5: Dapper Member

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    Could you give a screenshot on how much you want cut off?
     
  3. archy

    archy L1: Registered

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    to give you an idea:

    PIC

    I am completely satisfied as long as nothing sticks out the the right side of the rock wall :D
     
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Extract the waterfall textures and make it a displacement. Gives you much more control and is editable later
     
  5. archy

    archy L1: Registered

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    sry, but that wont work since the waterfall is in front of a gate. so you can see through the waterfall when it opens. "from behind". and since displacements are invisible when looking at them "from behind", your plan wont work out.

    maybe i should have added this before..
     
  6. sniprpenguin

    sniprpenguin L6: Sharp Member

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    1) Get waterfall texture.
    2) Make a nodraw cube where you want waterfall to be.
    3) Ctrl+Mouse1 to select the 4 vertical sides of cube.
    4) Create displacement and apply waterfall texture.

    It works.
     
  7. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    edit the waterfall texture so it has "$nocull" "1" that lets the texture be seen from the other side, in fact, I think it might already be nocull