Model Modified capture point

Discussion in 'Request Area' started by luxatile, Feb 15, 2010.

  1. luxatile

    aa luxatile deer

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    I need another modified Valve model for koth_shell. I think this picture should describe it:

    [​IMG]

    In the round end event, the rocket in Shell will launch, and the platform above it needs to move out of the way, splitting the platform. Trouble is, there's a Control Point on it, which means I need to split that as well. If there's anything else, the map is in my signature.
     
  2. Psy

    aa Psy The Imp Queen

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    [​IMG]

    Love the idea! :p
     
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  3. Spammish

    Spammish L3: Member

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    Though I love the idea, you could always have the cp stay on one side much like the circle in the middle of the cap point model you designed.
     
  4. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    Idea is lovely but seems very hard to make open like that. I could just divide the control point into half and make it animated for opening to the other both sides. Lovely and wonderful idea
     
    Last edited: Feb 16, 2010
  5. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    hum i think 2 seperate models animated with func_movelinear would do the job...

    or... how about the whole platform stays there and get blown away by the rocket? :D
     
  6. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    i think i'm gona decompile the Control point model and make it :cool1: wish me luck:D