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Discussion in 'Off Topic' started by ryguy1101, Aug 5, 2008.
What program/tool do i use to create my own mosels for tf2?
I hear most people talk about Maya and XSI.
i might switch from mapping to model making
hey don't judge me
i made my own map and then saw all the others that were coming out
mine was a little too simple compared to them
we need more modelers
fyi its a happy smiley, and my responce was the same as DPs, nothing to do with your mapping abilities, simply that more modelers around a mapping site is exactly what we need.
well i guess my eyes are as bad as my mapping skills. lol
sorry for misinterpreting
Use 3dsmax or maya, I prefer 3dsmax. If you take modeling serious you stay away from XSI.
That's just my opinion though.
The more modelers the merrier I say.
I was thinking about it too, if the programs are free. they aren't free though, are they?
well, I'm sure there's a way to get them for free, but I don't know if I want to get them that way
XSI mod tool is free, and has build in support for exporting models into SMDs for Source game.
Is there a place i could get maya for free without giving my info
I'm not sure why XSI gets such a bad rap. From the little I've used them all, it seems to take quite a different approach than 3DS or Maya, but it is very powerful. I particularly found its polymesh editing tools to be good, which can be quite useful when tweaking low-poly models.
Of course, being free was the main reason I decided to learn it.
We will not be discussing less than legal methods of obtaining maya, or any other software, FYI.
Fine, we won't
lol i just got xsi and was getting some tutorials to learn how to create models
i wanted to make a new sliding door and found out that the valve wiki dropped the tutorial on animation 'cause it was incomplete.
XSI Full version isn't bad. The Mod Tool is awfully buggy though.
My workflow has been to model. UV and Texture in Maya then export 3ds to ModTool for .SMD exporting and animating.
It has worked quite well.
If you want free, then go Blender. Yes, blender, the unsung hero of the modeling packages!
Now if I could only texture decently or UVW unwrap for that matter...
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