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Models

Discussion in 'Off Topic' started by ryguy1101, Aug 5, 2008.

  1. ryguy1101

    ryguy1101 L1: Registered

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    What program/tool do i use to create my own mosels for tf2?
     
  2. Vander

    Vander L8: Fancy Shmancy Member

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    I hear most people talk about Maya and XSI.
     
  3. ryguy1101

    ryguy1101 L1: Registered

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    thanks vander
    i might switch from mapping to model making
     
  4. YM

    aa YM LVL100 YM

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    :woot:
     
  5. ryguy1101

    ryguy1101 L1: Registered

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    hey don't judge me
    i made my own map and then saw all the others that were coming out
    mine was a little too simple compared to them
     
  6. drp

    aa drp

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    we need more modelers :D
     
  7. YM

    aa YM LVL100 YM

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    fyi its a happy smiley, and my responce was the same as DPs, nothing to do with your mapping abilities, simply that more modelers around a mapping site is exactly what we need.
     
  8. ryguy1101

    ryguy1101 L1: Registered

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    well i guess my eyes are as bad as my mapping skills. lol
    sorry for misinterpreting
     
  9. Snipergen

    Snipergen L13: Stunning Member

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    Use 3dsmax or maya, I prefer 3dsmax. If you take modeling serious you stay away from XSI.
    That's just my opinion though.
     
  10. Vander

    Vander L8: Fancy Shmancy Member

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    The more modelers the merrier I say.
     
  11. cornontheCoD

    cornontheCoD L7: Fancy Member

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    I was thinking about it too, if the programs are free. they aren't free though, are they?:(

    well, I'm sure there's a way to get them for free, but I don't know if I want to get them that way
     
  12. Dox

    Dox L8: Fancy Shmancy Member

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    XSI mod tool is free, and has build in support for exporting models into SMDs for Source game.
     
  13. ryguy1101

    ryguy1101 L1: Registered

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    Is there a place i could get maya for free without giving my info
     
  14. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    I'm not sure why XSI gets such a bad rap. From the little I've used them all, it seems to take quite a different approach than 3DS or Maya, but it is very powerful. I particularly found its polymesh editing tools to be good, which can be quite useful when tweaking low-poly models.

    Of course, being free was the main reason I decided to learn it.
     
  15. MangyCarface

    aa MangyCarface Mapper

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    We will not be discussing less than legal methods of obtaining maya, or any other software, FYI.
     
  16. ryguy1101

    ryguy1101 L1: Registered

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    Fine, we won't
     
  17. ryguy1101

    ryguy1101 L1: Registered

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    lol i just got xsi and was getting some tutorials to learn how to create models
    i wanted to make a new sliding door and found out that the valve wiki dropped the tutorial on animation 'cause it was incomplete.
     
  18. oxy

    oxy L5: Dapper Member

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    XSI Full version isn't bad. The Mod Tool is awfully buggy though.

    My workflow has been to model. UV and Texture in Maya then export 3ds to ModTool for .SMD exporting and animating.

    It has worked quite well.
     
  19. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    If you want free, then go Blender. Yes, blender, the unsung hero of the modeling packages!

    Now if I could only texture decently :p or UVW unwrap for that matter...