Models -> tf2

Discussion in 'Mapping Questions & Discussion' started by DucatiBon, Mar 27, 2009.

  1. DucatiBon

    DucatiBon L2: Junior Member

    Messages:
    71
    Positive Ratings:
    0
    Is it possible to convert a .MAX file into a proper hl2/tf2 model format to be used in hammer?

    with out having 3dmax

    Also to re skin a model in tf2, is that are ridiculous process or is it at all as simple as just edited the vtx file and make the prop use that skin
     
    Last edited: Mar 27, 2009
  2. Altaco

    Altaco L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    121
    .max is a 3ds max scene file, so you would need 3ds max to do anything with it.

    For the skin, you'd have to decompile, then recompile the model with the new skin or hex it.
     
  3. Zeewier

    Zeewier L9: Fashionable Member

    Messages:
    619
    Positive Ratings:
    130
    just re skinning isn't hard, just replace the original texture.

    Compling a model from a max file is easy if you know how... google some tutorials to learn it, or ask someone here to do it for you. (dont ask me, because i've taken a break on taking requests)
     
  4. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

    Messages:
    401
    Positive Ratings:
    89
    Can you link a tutorial to HEX change skins?
    I've only found how to change the model name.