modellers, which program do you use?

Discussion in 'Mapping Questions & Discussion' started by Ezekel, Mar 17, 2009.

  1. Ezekel

    Ezekel L11: Posh Member

    Messages:
    818
    Positive Ratings:
    244
    i've been looking at moving to modelling. there are 2 programs i've seen that look promising: XSI and 3DSmax.
    i've tried out XSI but i've found it to be a lil non intuitive when trying to find how to do things with it (tools feel like they're hidden from the user). Whereas, in tutorial vids of 3DSmax, it seems that it presents itself better, rather than overwhelm the user.

    there's also cost involved too, XSI is free, 3DS isn't. but if it's worth the cost, then that's different.

    so any tips/advice anyone can offer here willbe greatly appreciated.
     
  2. Spike

    Spike L10: Glamorous Member

    Messages:
    716
    Positive Ratings:
    82
    I've learned quickly with XSI just watching videotutorials (and I'm not english speaker) and experimenting. I'd go for XSI, once you get how to do it it's easy. 3ds and XSI both work the same way, subdividing and extruding, 3ds is nicer but works the same way.
     
  3. Vigilante212

    Vigilante212 L7: Fancy Member

    Messages:
    481
    Positive Ratings:
    33
    I used to use a freeware program called blender, it might work for you.
     
  4. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    792
    Positive Ratings:
    144
    The XSI Mod Tool is pretty bad, especially when you want to generate render maps (its limited to 512x512). Maya is another option, but I haven't learned either Maya or 3ds.
     
  5. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Positive Ratings:
    2,367
    Try lightwave. I have been told in academic communities that it is the easiest to learn. And it has support for exporting .smds, which are then used to compile .mdl models. I have been making zig's cart in lightwave.
     
  6. GrimGriz

    GrimGriz L10: Glamorous Member

    Messages:
    774
    Positive Ratings:
    133
    blender's the only free one, right?
     
  7. TotalMark

    TotalMark L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    40
    I use wings3d, but you have to export and convert in another program.
     
  8. StoneFrog

    StoneFrog L6: Sharp Member

    Messages:
    395
    Positive Ratings:
    81
    I have never attempted to model for Source, but if you want a good free modelling program, I'd just like to point out that the rumor that Blender is impossible to learn is an outright lie.

    The interface takes a while to get used to, but I recommend that program above XSI and 3DS Max. Consult this amazing WikiBooks series on learning how to use it.
     
  9. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    72
    I've used a variety of modeling programs. 3DS Max, Blender, Sketchup, and even a tiny bit of wings3d, but I can say that 3DS Max is my personal favorite.
     
  10. Big Lou

    Big Lou L3: Member

    Messages:
    120
    Positive Ratings:
    27
    I personally use Milkshape.
     
  11. Spike

    Spike L10: Glamorous Member

    Messages:
    716
    Positive Ratings:
    82
    Does Blender have a smd exporter?
     
  12. Ezekel

    Ezekel L11: Posh Member

    Messages:
    818
    Positive Ratings:
    244
    thanks for all the comments guys.

    could people who say they prefer X or Y say why they like them though?
    just so i can get an understanding.

    i spend today looking at 3dsmax tutorials, and understanding them much better than the XSI ones.
     
  13. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    792
    Positive Ratings:
    144
    Just curious, what 3ds tutorials did you use?
     
  14. maxtraxv2

    maxtraxv2 L3: Member

    Messages:
    103
    Positive Ratings:
    3
    blender its new ppl frendly( you have to learn abit before use) where as 3DsMax it pritty strait forward

    plus you can convert them to blender if ya need to
     
  15. TotalMark

    TotalMark L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    40
    Wings3d is really the first polygon modeler I've every used, so naturally I'm stubborn and won't move on.

    It's just really easy.
     
  16. Altaco

    Altaco L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    121
    I'd say the main thing is between 3dsMax, Maya, and XSI.
    3ds and Maya are pretty much equal in power, just preference, try both.
    XSI is very easy to export for source but somewhat less powerful (very nice UV mapping tools though)
     
  17. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    585
    Positive Ratings:
    116
    Maya 8.5 for me, its really easy to learn
     
  18. An Icy Mouse

    aa An Icy Mouse

    Messages:
    205
    Positive Ratings:
    34
    yup, I've been making models all week :D A week ago I'd never done any 3D modeling at all. Blender has been very easy to pick up, its got a few quirks but all programs do.
     
  19. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,468
    I'm a long time user of 3DSMax. I see no reason to use another modeling program. :p
     
  20. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    585
    Positive Ratings:
    116
    ever wonder why tf2maps doesnt have a model/texture discussion board? granted i know the site is specifically for maps, but if its gonna carry custom models and textures shouldn't it at least have a place just for organizational purposes?