Hi guys, I'm bad at introductions so I'll try to be blunt, and clear as best I can.
I've currently got an unpaid team whom is beginning to look for a specific level designer.
The team consists of me, the lead 3d modeling artist.
A highly competent texture artist, an animator, and a skilled weapon concept artist. I've been gathering people to join up for awhile and it's excruciatingly difficult to find these people. Each of us have portfolios that depict what we specialize in.
As a group, we've been modeling weapons for Team Fortress 2; however, only recently did I find the texture artist whom is very interested in painting our weapons.
The TL;DR of this thread is that we're looking to expand into level design by making custom environmental art, and custom TF2 styled textures for the maps as well.
This is our projected timeline for the near future.
We work together with our collaboration through a Facebook group.
For the map we're wanting to work alongside a level designer with, we're hoping to work with the new Doomsday gametype, and incorporate a sort of "Spytech" feel to it. Here is a door I modeled, unwrapped and is almost completely textured by the texture artist.
http://www.ff6hacking.com/DoorUnwrapped.png
We're aiming to attempt and sell this map, or in the least get acknowledged by Valve.
I've currently got an unpaid team whom is beginning to look for a specific level designer.
The team consists of me, the lead 3d modeling artist.
A highly competent texture artist, an animator, and a skilled weapon concept artist. I've been gathering people to join up for awhile and it's excruciatingly difficult to find these people. Each of us have portfolios that depict what we specialize in.
As a group, we've been modeling weapons for Team Fortress 2; however, only recently did I find the texture artist whom is very interested in painting our weapons.
The TL;DR of this thread is that we're looking to expand into level design by making custom environmental art, and custom TF2 styled textures for the maps as well.
This is our projected timeline for the near future.
We work together with our collaboration through a Facebook group.
For the map we're wanting to work alongside a level designer with, we're hoping to work with the new Doomsday gametype, and incorporate a sort of "Spytech" feel to it. Here is a door I modeled, unwrapped and is almost completely textured by the texture artist.
http://www.ff6hacking.com/DoorUnwrapped.png
We're aiming to attempt and sell this map, or in the least get acknowledged by Valve.
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