Modeling Light Issue

AlphonseFX

L1: Registered
Jul 25, 2013
1
0
EDIT: Pretty simple fix.
The server wasn't requesting players to download the bumpmap apparently.

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This is map related; I do work through these in Hammer mostly. ;)
I'm working on adding a model from Garry's Mod to my map and a certain gamemode, but everyone sees the model differently under certain lighting, and it isn't that good. I see a perfectly normal creature though.

Flashlight: http://steamcommunity.com/sharedfiles/filedetails/?id=163499952
Light_spot: http://steamcommunity.com/sharedfiles/filedetails/?id=163500663

What I see: http://steamcommunity.com/sharedfiles/filedetails/?id=163495523


Code:
"VertexlitGeneric"
{
	"$basetexture" "models/SF2_B/servantbrute"
	"$bumpmap" "models/SF2_B/servantbrute_n"
  $phong 1
    $PhongExponent  1
    $phongtint "{255 50 50}"
  $phongboost	1
	$phongfresnelranges	"[0.05 0.5 1]"
}
 
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