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Modeling Light Issue

Discussion in 'Mapping Questions & Discussion' started by AlphonseFX, Jul 25, 2013.

  1. AlphonseFX

    AlphonseFX L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    EDIT: Pretty simple fix.
    The server wasn't requesting players to download the bumpmap apparently.

    -----------

    This is map related; I do work through these in Hammer mostly. ;)
    I'm working on adding a model from Garry's Mod to my map and a certain gamemode, but everyone sees the model differently under certain lighting, and it isn't that good. I see a perfectly normal creature though.

    Flashlight: http://steamcommunity.com/sharedfiles/filedetails/?id=163499952
    Light_spot: http://steamcommunity.com/sharedfiles/filedetails/?id=163500663

    What I see: http://steamcommunity.com/sharedfiles/filedetails/?id=163495523


    Code:
    "VertexlitGeneric"
    {
    	"$basetexture" "models/SF2_B/servantbrute"
    	"$bumpmap" "models/SF2_B/servantbrute_n"
      $phong 1
        $PhongExponent  1
        $phongtint "{255 50 50}"
      $phongboost	1
    	$phongfresnelranges	"[0.05 0.5 1]"
    }
     
    Last edited: Jul 25, 2013