Modeling: For those who don't know

Discussion in 'Mapping Questions & Discussion' started by bazola, Feb 20, 2008.

  1. bazola

    bazola L1: Registered

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    Found this out today and I'm not sure whether the community is aware. You can get a free version of XSI (a 3d modeling program) from here: http://www.softimage.com/products/modtool/

    The only real restriction seems to be that it is for non-commercial use only, but for me that's not a problem. Considering that their software can cost 5,000 dollars... well this is a good way to go about getting it legally :)

    There is a tutorial here: http://developer.valvesoftware.com/...your_map_into_a_prop_static_with_XSI_Mod_Tool
    That explains how to turn your brushes into models. From what I understand this is mostly important if you reach the brush limit in your map.
     
  2. DJive

    aa DJive Cake or Death?

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  3. spaceweasels

    aa spaceweasels

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    Yeah, I've played around with the mod tool. It's a good tool to learn XSI, but I had buggy experiences with it. I've started using Blender (which the full program is free), and installed the Half Life 2 smd converter.

    Here are a couple of TF2 props I'm building in Blender for an upcoming map of mine:

    [​IMG]
    [​IMG]
     
  4. Hawk

    Hawk L7: Fancy Member

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    I've played with Mod Tool as well. Its bugs and glitches aggravate me, so I make and texture my models in another program and simply run them through Mod Tool to get them where I want them.
     
  5. DrHaphazard

    DrHaphazard L5: Dapper Member

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    Wow nice bomb. I did not know blender is free, ill have to check into that.
     
  6. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Blender is indeed free and also a very capable program. I'm learning it myself actually, though I'm not sure how much modeling I'll do for TF2.
     
  7. Shmitz

    aa Shmitz Old Hat

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    The only downside to blender is I have yet to find a way to make it give me a polycount. Other than that, two thumbs up. Love the interface.