Model Scaling

Discussion in 'Off Topic' started by matou, Nov 20, 2010.

  1. matou

    matou L2: Junior Member

    Messages:
    86
    Positive Ratings:
    10
    Basic question for y'all.

    I'm wanting to dabble with modeling in TF2. I'm trying to replace the engi's wrench with a mallet i made and i'm wondering what the scaling is like so i can avoid making a massive mallet.


    Any info on this is obviously greatly appreciated :)
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,032
    Positive Ratings:
    3,978
    I don't know how to model, but I think they just import the character model the weapon is for and scale it that way.

    At least that's how hats are done.
     
  3. Mick-a-nator

    aa Mick-a-nator

    Messages:
    640
    Positive Ratings:
    314
    Agreed. I recommend importing the wrench model (I wouldn't use the engineer model except for general size) and trying to match the size of the handles. You'll clearly have to do the same for the view model too.
     
  4. Numerous

    Numerous L4: Comfortable Member

    Messages:
    150
    Positive Ratings:
    72
    You're doing it wrong.

    Personally, I've tried modelling and my laptop doesn't really like it very much. It's wierd, it plays TF2 just fine, but open cinema 4D and it's like "wanna create a cube and select a vertex? Sorry, but I'm going to have to freeze for 10 seconds now".

    This made me randomly think of Banjo Kazooie, so I'm going to link to Banjo Kazooie if it had lyrics now.
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Decompiling a model will be your best bet for getting the scale right. Also, if you're using 3dsMax, the best thing about it is the fact that one inch in Max = one unit in Hammer. Very helpful.
     
  6. matou

    matou L2: Junior Member

    Messages:
    86
    Positive Ratings:
    10
    Alright, sounds good i'll see if i still have an old medic model i imported a few weeks back for generally size comparision.

    Also numerous, you confuse me :p with the whole doing it wrong. 3ds runs totally fine infact i was modeling while playing tf2 last night :/
     
  7. Mick-a-nator

    aa Mick-a-nator

    Messages:
    640
    Positive Ratings:
    314
    Careful with that though. always remember that TF2 is slightly larger than HL2, and HL2 sticks pretty close to the 1 unit = 1 inch rule. Another thing, that rule should be universal, or at least it goes for pretty much all major modelling programs (Blender, Maya I think, etc).