Model poly

Discussion in 'Mapping Questions & Discussion' started by Spike, Mar 31, 2008.

  1. Spike

    Spike L10: Glamorous Member

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    Do you know how many polys on a single area would support TF2? I mean for playing it smooth. I've got lots of vegetation models here, the total ammout of polygons are 8484(triangles). Would it be ok?

    I know Alyx has got around 8000 triangles too... but I don't know if online games supports that ammount of high polys too.

    [​IMG]
     
  2. Shmitz

    aa Shmitz Old Hat

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    If you look at the SDK launcher you can run the Model Viewer, which is right under the Hammer option. Using that program, open up a Valve model and then go to the "Model" tab. There'll be polycount information there. You should be able to get a decent idea that way of how many polys you should limit yourself to.
     
  3. Snipergen

    Snipergen L13: Stunning Member

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    Sorry to highjack this thread but about the waterfall, is that a new entity that comes with the ep2 version of hammer?
     
  4. Spike

    Spike L10: Glamorous Member

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    No, it's a volumetric model I made with a waterfall texture which I give total credit to Shiroko, a CSS mapper (I think). He has uploaded the textures of his maps for everyone who wants to use them.

    BTW thanks Shmitz, I think It will support at least the double ammount of polys I've got there. The spawn locker has got +3000 polys... lol
     
  5. Jive Turkey

    Jive Turkey L3: Member

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    It also has multiple LODs, which you should definitely include in your models. That will save you a good deal of polys for those far off views
     
  6. woodbulb

    woodbulb L1: Registered

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    Hey Spike I really like those vegetation models you have, and I'm thinking of making an outdoor map set on a mediteranean/tropical coast. Did you make those models?
     
  7. Spike

    Spike L10: Glamorous Member

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    Yes, I did them, you can see them ingame on my WIP thread called cp_pirate_island
     
  8. woodbulb

    woodbulb L1: Registered

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    What program did you use? I tried making a model in max and exporting etc. I read tutorials but the compiler never worked. I don't have XSI though but I hear it's easier.
     
  9. Spike

    Spike L10: Glamorous Member

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    I used XSI Mod tool, it's easier. I watched the official tutorials on the official website.