Mixed Multi-Stage Gamemodes, Possible?

Discussion in 'Mapping Questions & Discussion' started by Jamini, Jan 8, 2009.

  1. Jamini

    Jamini L4: Comfortable Member

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    I've been thinking about making a map where BLU is attacking a RED base by first rolling a bomb cart up to the front of the base to blow open the door (Payload Style) and then proceeds to stage 2 where they need to capture three points inside of the base (either in order VIA dustbowl or A+B>C like Gravel Pit).

    I'm uncertain how the HUD would react to such a map, or if mixing such a game style is even possible. What sort of constraints would there be to such a map? Would the HUD track show up on the CP section and vice versa for the CP display?
     
  2. Ezekel

    Ezekel L11: Posh Member

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    that's entirely possible. the map pl_crane uses a similar mechanism where the 1st point is a CP and the rest are payload.
     
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  3. Jamini

    Jamini L4: Comfortable Member

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    I thought pl_crane had an entity that caused the first CP to act like standing next to the cart? Perhaps I was mistaken, but the rest of the map is definatly stock payload.

    I'm talking about an entire stage being a totally different gametype, with the CP HUD and everything. :/
     
  4. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    you can turn a train watcher on and off. Just check if a round after you dont have any of them turned on. the map then shouldnt show a payload hud and become a normal cp one. Just test it
     
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    Last edited: Jan 8, 2009
  5. Jamini

    Jamini L4: Comfortable Member

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    I will need to look into it tonight when I get this map started. I'll need something to occupy my Hammer obsession untill gameday anyway. :)

    Worst case, it'll become a two-stage payload map.
     
  6. Vigilante212

    Vigilante212 L7: Fancy Member

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    Only one HUD will work at a time. Although you can use the kill hierarchy to turn off the previous sections stuff this might work then.
     
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  7. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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  8. Pseudo

    Pseudo L6: Sharp Member

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    I tried something similar to this a while ago and found that the game will not allow you to switch HUDs. If the team_train_watcher is in your map you cannot get the normal control point HUD. Disabling or killing it doesn't seem to work.