- Nov 14, 2008
- 196
- 47
I've been thinking about making a map where BLU is attacking a RED base by first rolling a bomb cart up to the front of the base to blow open the door (Payload Style) and then proceeds to stage 2 where they need to capture three points inside of the base (either in order VIA dustbowl or A+B>C like Gravel Pit).
I'm uncertain how the HUD would react to such a map, or if mixing such a game style is even possible. What sort of constraints would there be to such a map? Would the HUD track show up on the CP section and vice versa for the CP display?
I'm uncertain how the HUD would react to such a map, or if mixing such a game style is even possible. What sort of constraints would there be to such a map? Would the HUD track show up on the CP section and vice versa for the CP display?