Hi,
First post here so I hope that someone can help.
After mucking around with maps for a while I've started to put my first full scale one together. All is going well except for the game mode idea I have, which basically - isn't.
The idea is to combine ctf and koth - but not make a king of the flag. Instead the teams fight over 1 flag to get back to their capture point. When they do a hud clock starts (as in koth) but it stops as soon as the other team gets the flag.
Each team has a clock and the clocks only run if the flag is held in the capture point (so not carried). The round ends when one team's clock reaches 0.
My problems.
1. The hud capture score always increments on capture - since there will be a lot of captures - as the flag is pulled between the two teams I don't want this. The game is ending on 3. How do I stop the score from incrementing or some how add -1 to it? Is there any way of getting at the hud capture score?
2. At present the round is not ending when a clock reaches 0, I guess I need an output in the game_logic but am not sure what.
3. Sort of tied to 1. I want to increment the capture count once a clock has reached 0. So you still play to 3. But am stuck as I do not know how to access the Hud - or even if you can.
Any thoughts?
My thanks in anticipation.
First post here so I hope that someone can help.
After mucking around with maps for a while I've started to put my first full scale one together. All is going well except for the game mode idea I have, which basically - isn't.
The idea is to combine ctf and koth - but not make a king of the flag. Instead the teams fight over 1 flag to get back to their capture point. When they do a hud clock starts (as in koth) but it stops as soon as the other team gets the flag.
Each team has a clock and the clocks only run if the flag is held in the capture point (so not carried). The round ends when one team's clock reaches 0.
My problems.
1. The hud capture score always increments on capture - since there will be a lot of captures - as the flag is pulled between the two teams I don't want this. The game is ending on 3. How do I stop the score from incrementing or some how add -1 to it? Is there any way of getting at the hud capture score?
2. At present the round is not ending when a clock reaches 0, I guess I need an output in the game_logic but am not sure what.
3. Sort of tied to 1. I want to increment the capture count once a clock has reached 0. So you still play to 3. But am stuck as I do not know how to access the Hud - or even if you can.
Any thoughts?
My thanks in anticipation.