I've used pakrat to pack my custom gear into my map. Running the map on my local computer shows the model textures fine, even after disabling the respective folders to double check for errors/missing textures. So textures appear fine locally, but not on the TF2maps servers. The haybale textures appear fine so it's not like i didn't understand where the model materials are located, and i've attempted to rectify this (pumpkin and crocodile clips) twice now to no avail. The only thing i am aware of that is different is that Acumen left out the models material substance in the qc so i could modify (override) the vmt manually to save him recompiling the model for each substance option. In the end i left it out because i disabled the collision besides vs the world and it was no longer necassery to specify the material. This should just mean it defaults, which it does, or so it appears on the listen server. Yet the TF2maps server simply wont display the custom pumpkin/croc-clip materials.