Missing faces

OBV10U3_NINJA

L1: Registered
Mar 24, 2015
5
0
OK, so the program thinks the map rendered fine, but...
T6OsIq5.jpg
How do I fix THAT?
This is definitely not normal.

(First post, by the way)
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Things that cause that are the noclip texture on an entity-based brush, compile error, or invalid brushes.

oh yea, and skybox texture brushes being in between two world brushes.

Try hitting alt+p to check for invalid brushes
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Don't put images in spoilers. They don't work properly. The site automatically resizes them anyway.
 

OBV10U3_NINJA

L1: Registered
Mar 24, 2015
5
0
Things that cause that are the noclip texture on an entity-based brush, compile error, or invalid brushes.

oh yea, and skybox texture brushes being in between two world brushes.

Try hitting alt+p to check for invalid brushes
The only error is "There is no player start" - That is normal as far as I am concerned

Also, I'm running VIS and RAD as fast, as usual - could that have something to do with it?

EDIT - I also see this in the console -
warning: Vis decompression overrun
What's that mean?
 
Last edited:

OBV10U3_NINJA

L1: Registered
Mar 24, 2015
5
0
WAIT - I just switched the texture on something from tools/skip to tools/trigger - Must be an unsupported texture

Thanks for your help guys :)