Missing faces

Discussion in 'Mapping Questions & Discussion' started by OBV10U3_NINJA, Mar 24, 2015.

  1. OBV10U3_NINJA

    OBV10U3_NINJA L1: Registered

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    OK, so the program thinks the map rendered fine, but...
    [​IMG]
    How do I fix THAT?
    This is definitely not normal.

    (First post, by the way)
     
  2. Beetle

    Beetle L9: Fashionable Member

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    Things that cause that are the noclip texture on an entity-based brush, compile error, or invalid brushes.

    oh yea, and skybox texture brushes being in between two world brushes.

    Try hitting alt+p to check for invalid brushes
     
  3. Zed

    aa Zed Certified Most Crunk™

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    Don't put images in spoilers. They don't work properly. The site automatically resizes them anyway.
     
  4. OBV10U3_NINJA

    OBV10U3_NINJA L1: Registered

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    The only error is "There is no player start" - That is normal as far as I am concerned

    Also, I'm running VIS and RAD as fast, as usual - could that have something to do with it?

    EDIT - I also see this in the console -
    warning: Vis decompression overrun
    What's that mean?
     
    Last edited: Mar 24, 2015
  5. Crash

    aa Crash func_nerd

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  6. OBV10U3_NINJA

    OBV10U3_NINJA L1: Registered

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    WAIT - I just switched the texture on something from tools/skip to tools/trigger - Must be an unsupported texture

    Thanks for your help guys :)
     
  7. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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