Missing capture point entities?

Discussion in 'Mapping Questions & Discussion' started by Pyrophobia, Nov 21, 2009.

  1. Pyrophobia

    Pyrophobia L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    I have been creating a new map I call'Outback', it was going to be a single-round KoTH map. For some reason, though, I missing every entity required to make a capture point accept the tf_logic entities.

    I have a legal version of TF2. I don't own the Orange Box, so I had to add TF2 to Hammer manually, and everything but objectives are there. I would greatly appreciate any help!

    Thanks,
    Pyrophobia.
     
  2. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    • Thanks Thanks x 1
  3. Pyrophobia

    Pyrophobia L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Yes, well, you see. I still don't have the capture point entities, I have CTF. Thanks for this, but does it come with a prefab that has capture points? If it does, I don't see it.
     
  4. Engineer

    aa Engineer

    Messages:
    1,166
    Positive Ratings:
    372
    Why did you have to add TF2 to Hammer manually? If you own a legit copy of the game, SourceSDK should automatically detect Hammer settings.

    Oh, what a surprise, this is my 400th post :)
     
    Last edited: Nov 21, 2009
  5. Pyrophobia

    Pyrophobia L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Well, grats!

    I don't know why it didn't pick it up. When I added it using the Source SDK main menu, it only gave me the textures and registered it as a Portal Mod. Then I used a guide to add it to Hammer.

    :|
    Should I buy the Orange Box for all of the TF2 stuff? I really wanna map!
    Thank you for helping me, btw.
    EDIT: I forgot to mention I'm having troubles with setup doors, but I'd rather focus on the objectives first.
     
    Last edited: Nov 21, 2009
  6. Engineer

    aa Engineer

    Messages:
    1,166
    Positive Ratings:
    372
    Its enough with just the tf2. I don't have OrangeBox myself, and it works. Maybe you could try pressing ''Refresh SDK content'' in the SourceSDK menu.
     
  7. Nutomic

    Nutomic L11: Posh Member

    Messages:
    888
    Positive Ratings:
    177
    You shouldnt need the OB to map for tf2. Have to tried just copying the entities from the mapping resource pack?

    And whats the problem with the doors?

    €: ninja'd
     
  8. Pyrophobia

    Pyrophobia L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    @Nutomic: Nothing much, I just don't have the entites for keeping the opposite team out of spawn.
    @Engineer: That added the entity team_controlpoint but that's it.

    EDIT: LOL. I'm such a noob. I found it in the brush-based entities! I'm sorry for bothering you all, but thanks for the help!
     
    Last edited: Nov 21, 2009
  9. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Open up ABS_Gametype_Library.bsp