A comment during gameday called my attention to an error that Turbine2 is having: For some reason, all of the down-angled playerclips I use to keep players from standing on top of things — the front few Hammer units of the shed roofs, the railings in the intel room — are not working. Players fall right through them. (I couldn't test the ones on top of the loudspeakers because that's higher than I can get without a stickyjumper, but I assume it's the same deal there.)
Is there some sort of limitation to playerclip brushes that I wasn't aware of that would be causing this to happen, or perhaps an error that would selectively cause those particular brushes to be culled during compile?
Is there some sort of limitation to playerclip brushes that I wasn't aware of that would be causing this to happen, or perhaps an error that would selectively cause those particular brushes to be culled during compile?