Mirror a prop_static ?

Discussion in 'Mapping Questions & Discussion' started by Crack_Mac, Jun 13, 2009.

  1. Crack_Mac

    Crack_Mac L1: Registered

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    I have following question:
    How to mirror a prop_static ?





    Crack_Mac
     
  2. pitto

    pitto L3: Member

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    You can't without making a separate model

    This is why there are track pieces:
    track_s_curve_96.mdl
    track_s_curve_96_mirrored
    for an example of two models that are the same but mirrored by valve
     
  3. Crack_Mac

    Crack_Mac L1: Registered

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    ok,

    thanks

    I have another question.

    I have a brush that i edited with the clipping-tool. Now the texture are in the single brushes. When i gouped the brushes too. Is there a way to delete the "cut"- lines ?
     
  4. TracerDX

    TracerDX L3: Member

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    You cannot merge brushes unfortunately. Create a new one if its really an issue.

    However, if you're talking about a seam in your texturing between the 2 brushes, just use the face/texture tool, left click on one face and right click on the other to make them aligned as one.
     
  5. Crack_Mac

    Crack_Mac L1: Registered

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    ok,

    thanks for the informations guys