Minor problems spooky eyes and trigger_hurt

Discussion in 'Mapping Questions & Discussion' started by Flaffy, Oct 20, 2017.

  1. Flaffy

    Flaffy L1: Registered

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    So I've made a death pit near the cap point with some "spooky eyes" down in the hole.
    When I see them in hammer they look around but when testing they aren't moving. Any ideas how to fix it?

    In the death pit i put trigger_hurt so that players die when they fall in, but it doesn't say "finished off" in the kill feed when you get airblast someone into the pit. Should I use a different trigger_hurt or enable something?
     

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  2. Flaffy

    Flaffy L1: Registered

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    I've found out what the problem with spooky eyes were, no problem now.
     
  3. Coding Ethan

    Coding Ethan L69: Deviant Member

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    Was the fix to raise the Damage Cap?
     
  4. Flaffy

    Flaffy L1: Registered

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    What? I am not sure I understand
     
  5. Coding Ethan

    Coding Ethan L69: Deviant Member

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    What was the fix (solution to the problem)?
     
  6. Flaffy

    Flaffy L1: Registered

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    I couldn't figure it our so i decompiled mann_manor and copied the eyes from there
     
  7. ics

    aa ics http://ics-base.net

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    Your spooky eyes propably were prop_static, they need to be prop_dynamic.