CTF mining_beta

Discussion in 'Map Factory' started by Uoren, Aug 29, 2011.

  1. Uoren

    Uoren L1: Registered

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    CTF_MINING_BETA
    It's my first big project in SDK for Team-Fortess 2. Please if you find bugs or know how make this map more cool - comment here or write me on mail (faqap@mail.ru)

    P.S. if not so hard, please tell me how can I make HUD for this game type.
     
    Last edited: Aug 29, 2011
  2. Wilson

    aa Wilson Burial by Sleep

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    You probably should call it alpha with all those undetailed areas and dev textures, people usually use beta for mostly finished maps.
     
  3. purequaternion

    purequaternion L3: Member

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    As for the HUD, I'd suggest making sure you have all the correct game-type entities for CTF. I'm assuming it's standard CTF (and not the push-CTF variant)?

    Boojum's mapping resource is very handy for this. See http://forums.tf2maps.net/downloads.php?do=file&id=865.
     
  4. Uoren

    Uoren L1: Registered

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    I put a standard CTF hud, but he had design like HUD from ctf_2fort or over standart CTF maps, but I need hud like CP games, it looks more nice for this map.
     
  5. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    I don't know exactly how to say this but, your screenshots look cinematic like someone took them with a camera :s I like the first screenshot, but I'm wondering why the second has cap point "A" signs.
     
  6. NinjillaX

    NinjillaX L3: Member

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    I cant say much for the layout as I havent ran through the map, but the architecture looks great! I would take the skull off the wall on the first screen though, looks a little off.
     
  7. Uoren

    Uoren L1: Registered

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    I make screens in Garrys Mod. Maybe I'm a bit overdid it :)
    Hm, don't know about skull, if I delet him the wall will be empty...
     
  8. Sergis

    aa Sergis L666: ])oo]v[

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    its a devtextured wall ffs
    the skull will probably fit in once its textured