Minepit

Discussion in 'Map Factory' started by Cdsand, Jul 29, 2010.

  1. Cdsand

    Cdsand L2: Junior Member

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    Last edited: Aug 2, 2010
  2. The Political Gamer

    aa The Political Gamer

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    Wait your the guy who made it? o_O
     
  3. Cdsand

    Cdsand L2: Junior Member

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    Yeah.

    Haven't been around for a loooong time. How'd you get your steam id in the post?
    EDIT: Nevermind, I figured it out. Neato.
     
    Last edited: Jul 29, 2010
  4. Cerious

    Cerious L7: Fancy Member

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    Thanks, gonna go ahead and put it on my server. Lovely map btw.

    Also, to get your steam ID in your post, you have to go to your user control panel, then go to "Edit Your Details" and then put your STEAM ID in the STEAM ID field (bottom of the page)
     
    • Thanks Thanks x 1
  5. Engineer

    aa Engineer

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    I have seen your profile some while ago. :D
    Thought that you will never return, like most of the mappers.
     
  6. Jethro

    Jethro MUSty Complainer

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    'ey, remember the time I spammed barrels and added engineer models and sandviches and australium to your map using sv_cheats? Good times.
     
  7. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    See if you can run this in a gameday test or something. Just taking a quick look at it and it seems to have a pretty solid layout.
     
  8. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    needs 1000% more func_breakable.

    too bad the engine limit is 1024.
     
  9. Cdsand

    Cdsand L2: Junior Member

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    Yes, that was amazing.

    I didn't even know there was australium in the game.
     
  10. azimuth

    azimuth L1: Registered

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    nice map
     
  11. Cdsand

    Cdsand L2: Junior Member

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  12. Cdsand

    Cdsand L2: Junior Member

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    Beta 4 is out!

    I did some playtesting before updating it here, and I can say without a doubt that balance is much improved, if not, almost final quality. But it's up to cool dudes like you to find more things wrong with the map! So go play!
     
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  13. BloodShed

    BloodShed L1: Registered

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    Nice I'll add it to my server tomorrow and give it a spin against humans and bots (as soon as I or someone else makes a nav mesh)
     
  14. Cdsand

    Cdsand L2: Junior Member

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    Well if you make a nav mesh, make sure to wait until the BLU spawn doors break, because if you don't it won't work. Plus, bots don't know how to use the breakable ore or the teleport, so that's something to worry about.
     
  15. KazooieBanjo

    KazooieBanjo L1: Registered

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    The only thing I'd add now is static props of all the mobs, and maybe some extra paths...
     
  16. BloodShed

    BloodShed L1: Registered

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    mdawgmike on SPUF modified his pl_minepit_b3 nav to fit b4 and it works quite well.
    http://forums.steampowered.com/forums/showpost.php?p=16407768&postcount=83

    The breakable ore is no problem since they always get destroyed in the heat of battle.

    uh-mm what teleport? I haven't seen any.


    Anyway I love what has been done in this update keep up the good work ^_^
     
  17. Xerxes

    Xerxes L1: Registered

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    Absolutely love the map (pl_minetrap_b4), but when someone dies in the lava underneath BLU spawn, the server (linux) crashes with this error given to clients:

    Is there anything we can do to resolve this? :)