CP mine

Discussion in 'Map Factory' started by tritu, Jul 5, 2012.

  1. tritu

    tritu L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    Welcome to the mine!!!!

    In this coal mines we gather coal... but we also gather gold!!!
    If you like mines... this is your map. It has got 5 control points distrubuted all over the mine.
    However, this is an old mine and it could be dangerous... Play in it under your own risk....

    ------------------------------------

    Please, If you find any bug, tell me please and I'll fix it as soon as I can.
     
    Last edited: Jul 6, 2012
  2. phi

    aa phi Let Pain Be Your Guide

    Messages:
    804
    Positive Ratings:
    1,586
    I have a tingling sensation that this name has been used before due to the simplicity of it; however this could be false and you may be lucky to have such a good name.

    Otherwise, some of the points look a little cramped but the theme is alright.
     
    • Thanks Thanks x 1
  3. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
    871
    Positive Ratings:
    820
    What, exactly, is going on in that hud?
     
  4. Another Bad Pun

    Server Staff Another Bad Pun bird of prey

    Messages:
    592
    Positive Ratings:
    1,249
    Exciting gameplay, of course.
     
  5. tritu

    tritu L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    What do you mean ??
     
  6. MajorGray

    MajorGray L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    I think the reference was to the mildly confusing layout of the 5 CPs at the bottom of the HUD. (Although all the screenshots have been reshot without the HUD.) It's not very clear as to how it's supposed to work...
     
  7. tritu

    tritu L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    Ye... I uploaded the screenshots without the hud and weapons, I think it's better in this way.

    Do you think I should put all the CPs in the same line in the hud ?? Is it clearer ?
     
  8. MajorGray

    MajorGray L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    How does this map work? You make it sound in the description like a standard CP5, but the HUD would suggest otherwise.
     
  9. tritu

    tritu L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    It is a standard CP5... So I changed the hud... Now all the CPs are displayed in the same line like standard CP5.
    I'll upload the new version tomorrow... I'm fixing some more bugs.

    Thanks.
     
  10. phi

    aa phi Let Pain Be Your Guide

    Messages:
    804
    Positive Ratings:
    1,586
    Surely it was just a coincidence that when I loaded this map in TF2 I crashed and blue-screened?
    If someone else can download the map and verify that it was just me (or it was actually the map) I'd be thankful.
    You might want to check your map for anything that might crash a lower-end computer.

    (or maybe it's because I need a new CPU that isn't years old)
     
  11. tritu

    tritu L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    I can run this map properly.
    However, I'll check it tomorrow and I'm going to look for a solution, and please, If anyone more can try it , do it.
    What computer are you using ? Did you try with others maps ?
    Is the first time you get this blue screen ? I got this some time ago and It was caused to the RAM memory, I had different memory modules in each memory slot.
     
    Last edited: Jul 5, 2012
  12. phi

    aa phi Let Pain Be Your Guide

    Messages:
    804
    Positive Ratings:
    1,586
    Actually I just uninstalled a program I had just installed and the map ran fine.
    User error on my side. My bad.

    Anyway,
    Overall, the map looks nice but feels cramped and fairly dark.
    I'd suggest things:
    1) Brighten up the whole map a bit, nobody likes not being able to see enemies. This isn't a very big deal because lighting is okay in some corridors but bad in others.
    2) Widen the corridors and doors a bit. Especially towards the last point, as this map feels very claustrophobic and close-combat classes would dominate on this map.
    3) Add a flank or two heading towards the last point. Last (from what I can tell) only has 1 entrance/exit and this would be impossibls to push into without something like 3 ├╝bers.
    4) Make some of the rooms taller, as height is a very important element to have in a map.
    5) Add arrows and directional overlays to guide players to the right points.

    I actually like the aesthetics of this map; I really want this to go somewhere since I've never seen a map using this exact theme. Think about my suggestions and hopefully others'.
     
  13. tritu

    tritu L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    I'm glad the map worked fine =)

    Thank you for your suggestions, I'm going to take them in account and I'll try to fix these problems.
     
  14. tritu

    tritu L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    06/07/2012 - b1

    >Fixed bugs with some static props.
    >Added some obserber points.
    >Changed HUD style, now all the CPs are displayed in the same line.
    >Fixed some terrain bugs.
    >The lighting was improved ( fixed some strange dark zones caused by spot lights).
    >>Added more lights.
    >Added CPs signs for both teams.
    >Some doors are bigger now.
    >Some corridors are a little bit wider.
     
    Last edited: Jul 6, 2012
  15. tritu

    tritu L1: Registered

    Messages:
    8
    Positive Ratings:
    0
    Another update in the same day :O

    06/07/2012 - b2

    >Increased the height of the last CP room.
    >Added some ammo and health packs.
    >Modified the terrain in the last CP room.
    >Added a new corridor between the last CP and the 4th CP ( in both teams).
    >Changed the lighting color and the brightness of the lights.

    I hope ,with that changes, the map will be easy to play and It will be less cramped.

    EDIT: What do you think about connecting the BLU 2th CP with the RED 2th CP ??
     
    Last edited: Jul 6, 2012