KotH Mine Cave A2

Because I can't figure out a very good name for it, a simple koth map.

  1. AlphaOwl

    AlphaOwl L1: Registered

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    Mine Cave - Because I can't figure out a very good name for it, a simple koth map.

    A simple forestry cave themed King of the Hill Map. Currently a WIP, but most map designs are permanent. Please leave feedback and changes you'd like to see to the map. It's my first proper map, so I thought I'd show it.

    Thanks!
     
  2. Kobolite

    aa Kobolite The only dutch person here!

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  3. AlphaOwl

    AlphaOwl L1: Registered

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    Why not?
     
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  4. AlphaOwl

    AlphaOwl L1: Registered

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    Although I do suppose that if that's an issue, I can change it.
     
  5. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    I have loaded up the map and there was a lot of error signs and missing texture around the map. The layout of the map is great its just the missing textures that is bringing it down. When you fix the problems I would say that the map is going very well. 20171222143449_1.jpg 20171222143456_1.jpg 20171222143507_1.jpg 20171222143539_1.jpg 20171222143550_1.jpg 20171222143600_1.jpg 20171222143615_1.jpg 20171222143645_1.jpg 20171222143657_1.jpg 20171222143710_1.jpg 20171222143718_1.jpg 20171222143731_1.jpg 20171222143738_1.jpg
     
  6. AlphaOwl

    AlphaOwl L1: Registered

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    Huh. Presumably I have to figure out how to connect Frontline resources with the map, hence why many textures are missing I presume. I'll take a look at it. In the mean time, I recommend downloading this. Good for mapping and such, although quite huge.

    http://frontline.tf/pack.html
     
  7. AlphaOwl

    AlphaOwl L1: Registered

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    Updates for A2:

    Changed side spawn room door to prop form. Will be an ongoing change for the rest of the doors.

    Added columns within side cave.

    (Hopefully) compiled together with Frontline textures.

    Changed textures for main building.

    Better texturing (ongoing change).

    Read the rest of this update entry...