KotH mimosa

Discussion in 'Map Factory' started by ibex, Oct 14, 2013.

  1. ibex

    aa ibex

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    Alpha phase?

    Theme/style will be based on The Incredibles island Nomanisan (spytech/volcanic).

    It's mimosa.

    Might be packed wrong, but go ahead and check it out.

    This is the first version, there is going to be a second version with some gameplay altering changes. But these versions are really all about whether I got the gameplay right, so feedback needed. I'll post this in the next game day if I can get the stuff packed right.

    Thanks to Heyo for jungle assets also jungle inspiration, and thanks to A Boojum Snark for all his amazing assets
     
    Last edited: Jun 19, 2014
  2. ibex

    aa ibex

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    Alpha bump.
    Fingers crossed on packing.
    Probably has lots of issues.

    General work tbd:
    Displacements
    Details

    V.2--parts & pieces tbd:
    Raise lower area, add connector to outer lower (for failed rocket jumps, aka how I learned to wall-climb)
    Widen ground distance between point and buildings (side rooms)
    Change room connector between side rooms and control room
    Change height variations
     
  3. radarhead

    aa radarhead Hands out ratings like cheap cigars

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  4. ibex

    aa ibex

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    koth_purplehaze_1a1

    So I didn't pack the textures right apparently.
    Is there a way I can test my own texture packing before I release? Also, do you buildcubemaps before or after packing textures/models?
     
  5. Pocket

    aa Pocket func_croc

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    The easiest way to test packing is to rename your /materials/ and /models/ folders before launching the game. It's a bit trickier to get them back the way they were, though, as the game will auto-generate a new /materials/ folder to hold your spray in.
     
  6. ibex

    aa ibex

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    v.1a3
    Pakrat defeated
    New upper area
    Added a connector in lower
    Changed some lighting
    Enlarged some doorways

    Horrendous spiral staircase will be removed after this gets some testing.
     
  7. ibex

    aa ibex

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    [​IMG]
    Revisiting my first map! Going to be ctf this time, trying that intel spire/badlands idea I had.

    Would anyone be interested in collab/detailing this piece (if it plays well)? Partially with the Jungle Theme Update in mind, but still spytech galore.
     
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