KotH mimosa

Discussion in 'Map Factory' started by ibex, Oct 14, 2013.

  1. ibex

    aa ibex

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    Alpha phase?

    Theme/style will be based on The Incredibles island Nomanisan (spytech/volcanic).

    It's mimosa.

    Might be packed wrong, but go ahead and check it out.

    This is the first version, there is going to be a second version with some gameplay altering changes. But these versions are really all about whether I got the gameplay right, so feedback needed. I'll post this in the next game day if I can get the stuff packed right.

    Thanks to Heyo for jungle assets also jungle inspiration, and thanks to A Boojum Snark for all his amazing assets
     
    Last edited: Jun 19, 2014
  2. ibex

    aa ibex

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    Alpha bump.
    Fingers crossed on packing.
    Probably has lots of issues.

    General work tbd:
    Displacements
    Details

    V.2--parts & pieces tbd:
    Raise lower area, add connector to outer lower (for failed rocket jumps, aka how I learned to wall-climb)
    Widen ground distance between point and buildings (side rooms)
    Change room connector between side rooms and control room
    Change height variations
     
  3. radarhead

    aa radarhead Level 20 "Mapper"

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  4. ibex

    aa ibex

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    koth_purplehaze_1a1

    So I didn't pack the textures right apparently.
    Is there a way I can test my own texture packing before I release? Also, do you buildcubemaps before or after packing textures/models?
     
  5. Pocket

    aa Pocket func_croc

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    The easiest way to test packing is to rename your /materials/ and /models/ folders before launching the game. It's a bit trickier to get them back the way they were, though, as the game will auto-generate a new /materials/ folder to hold your spray in.
     
  6. ibex

    aa ibex

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    v.1a3
    Pakrat defeated
    New upper area
    Added a connector in lower
    Changed some lighting
    Enlarged some doorways

    Horrendous spiral staircase will be removed after this gets some testing.
     
  7. ibex

    aa ibex

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    [​IMG]
    Revisiting my first map! Going to be ctf this time, trying that intel spire/badlands idea I had.

    Would anyone be interested in collab/detailing this piece (if it plays well)? Partially with the Jungle Theme Update in mind, but still spytech galore.
     
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