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Milkshape 3D and TF2

Discussion in 'Mapping Questions & Discussion' started by Benvox2, Jul 3, 2008.

  1. Benvox2

    Benvox2 L1: Registered

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    Hey all,

    Does anyone know if its possible to make decent custom, props/models using the latest Milkshape3d program?

    Anyone done this before? Any links?

    Thanks!
     
  2. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    if someone has written an smd exporter, it would work. but for all i know, there is no such thing. I would suggest blender or 3ds max from personal experience.
     
  3. efciem

    efciem L69: Deviant Member

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    Milkshape will allow you to make decent models, UV map them and even multi-sub-object texture them if your model requires more then one material to be used on it..

    Export it out and import into XSI mod tool to handle the conversion into TF2 ..


    collision mesh's made in milkshape3d must have the same materials assigned to them as the actual model even though the collision mesh will not be visible.


    Also important to clean any vertex colors if you make selection sets by vertex color instead of groupings.
     
  4. DasMatze

    DasMatze L2: Junior Member

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    AFAIK Milkshape has a HL2 smd exporter already built in.

    DasMatze