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PL Midwest 49better

Autumnal Payload

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -changed cover by stairs at A to stop people from getting stuck
    -moved 1 way door to less holdable places for red
    -moved locked and unlocked doors to now cover the stairs and open to the balcony after A is capped
    -added a pathway at B with some pickups that hopfully helps blu but might not cause it's kinda wonky
    -did nothing to C
    -did nothing to D
    -some clipping fixes
    -fixed a few instances of the cart floating too high off the ground

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  2. zapo

    zapo L1: Registered

    Messages:
    22
    Positive Ratings:
    10
    Feedback from version b44

    1. When somebody opens crate above, the part of crate is visible in the tunnel
    upload_2021-3-28_19-50-5.png

    2. Our RED snipers had problems with fence (the one near the first RED spawn) In the previous versions they could shoot through it, now they can't and they wondered what happens that they couldn't kill ... A registration of bullet mark on the chain link fence would be nice, currently its not intuitive if they can shoot through fence or not
     
  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    You can never shoot through chain link fencing in TF2. If they could somehow previously, it was an unintended bug.
     
  4. zapo

    zapo L1: Registered

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    In version b40 all classes could except...demoman so we called it "racist window" :p
    You released next map versions with the fix before I wrote it :)
     
  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -changed up respawn times
    -added a locked door to that inside area before the one way doors between A and B to stop red from going that way out of spawn
    -clipping fixes
    -maybe some other stuff

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  6. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -opened up red's high ground at A so they have less cover while also giving blu more cover
    -moved wood building before A back from the large blue building to make the cart path into A less of a choke
    -split up blu shortcut from spawn to B's stairs for optimization purposes
    -moved windows in blu shortcut
    -attached blu one way door highground to upper area by B
    -did nothing to C
    -removed upper route inside D and widened doors between C and D
    -changed up B to C routes to stop red from holding far forward as easy
    -moved around cover outside of blu first spawn

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  7. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -removed shortcut between blu spawn and b
    -added forward spawn for blu after A
    -removed odd lower stairs at A
    -redid the inside of the old shortcut building
    -removed one way doors in the old shortcut building
    -come on shake your body and do that conga

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  8. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  9. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -blocked a wicked nasty sightline from blue first spawn to A
    -readded flank to C
    -readded one way door to blue building between A and B as well as reorient the geometry in that room....again....

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  10. nesman

    aa nesman master of fast travel

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    593
    you uploaded a vmf bud
     
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  11. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  12. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -added upper geometry between buildings at A to stop high bombing explosive classes there
    -moved blu's 3rd spawn to be closer to D and more straightforward
    -lots of optimizations to try and make the map run better
    -widened upper areas on the left of D's enterances
    -readded one way door between A and B
    -moved health and ammo around A
    -added some sound effects around the map
    -some other stuff probably

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  13. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  14. Star Bright

    Star Bright L2: Junior Member

    Messages:
    75
    Positive Ratings:
    62
    upload_2021-9-19_21-3-12.png
    I think one of the spawns back here is stuck inside the brush or the prop or something, because spawning in the back causes you to get stuck and unable to move unless you change class or suicide.
     
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