CTF Mexico b4

Author: StickZer0

  1. StickZer0

    aa StickZer0 💙💙💃💙💙

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    17:18 - Wilson "Sherlock" Wankhouse: So they comment "This is mexico, mapper is too poor to afford a resupply"

    This is proof right here of why you should play this map! :D

    (Click little pictures for enlarged versions)
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    Hello, I'm StickZer0, and I bring you my latest map release, CTF_Mexico!

    I created this map for the TF2Maps.net CTF competition back in May 2010. Mexico is based in (you guessed it) Mexico, where two teams are trying to steal each other's intelligence, so that when they finally figure out how to enable the friggin' saw in between their bases, they can shred them to bits! Hopefully they won't shred the wrong papers or accidental body parts...
     
    Last edited: Dec 6, 2010
  2. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Very nice sketch, can't wait to play it on gameday.
     
  3. martijntje

    martijntje L8: Fancy Shmancy Member

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    makes me think this will play like koth
     
  4. Jimmy

    Jimmy L7: Fancy Member

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    looks great ^^
     
  5. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    Nice idea for a CTF map!
    Now people could take back the intelligence more easily! (This thing can be good and bad - for the contest... They asked for a "FAST" map, if no body could take the enemy's intel then the game could keep going forever!)
    And anyway, good luck with the map!
     
  6. Sharc

    Sharc L1: Registered

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    Looks like it can turn up to be something amazing.
     
  7. Tinker

    aa Tinker

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    Looks simple, has an interesting and promising concept - I'll be looking out for this.
     
  8. StickZer0

    aa StickZer0 💙💙💃💙💙

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  9. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    We think a lot alike, I had the same idea.

    But I have a lot of ideas, which I never act on. :p
     
  10. arctic.vampire

    arctic.vampire L1: Registered

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    Looks good, when you need testers please let ESG know.
    I'll be happy to throw this up for one of our custom map nights..
     
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  11. StickZer0

    aa StickZer0 💙💙💃💙💙

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    a2:
    Majorly re-hauled the centre of the map. Instead of having an S shape, the map is now a line.
    A new hut has been made in the middle, with the intention of being open enough to attack easily, but to have enough cover to stop snipers dominating.
    Nobuilded parts of the intel room.
     
  12. Psy

    aa Psy The Imp Queen

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    Hmm? I don't like the idea of artificially preventing sentries in such a manner.
     
  13. StickZer0

    aa StickZer0 💙💙💃💙💙

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    That's what I was thinking but Aly told me it was alright.
    The func_nobuild didn't even seem to work, you can still jump and press m1 to build a sentry :/

    But it's obvious where you can't build.
     
  14. Psy

    aa Psy The Imp Queen

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    But it's not alright. It breaks convention and will only piss people off.
     
  15. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Well i'm leaving it for the time being.
    I'm working through the map one part at a time, I've redone the mid first, i'll redo the intel second for a3. But i'll leave it as a temp fix while I'm testing a2.
     
  16. Engineer

    aa Engineer

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    clip this
    [​IMG]
     
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  17. Ravidge

    aa Ravidge Grand Vizier

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    Thanks for posting in my thread, Now it's my turn I guess!

    [1]: This is some sort of midbase-respawn? I don't like it to be honest, It's cluttered with one-way doors and you can use it to quickswitch classes to spawn back in the 'main' spawn.

    [2]: This is the only respawn door you can both enter and exit. Why? One-way door is not a good concept and should be used with care. Most of the time they only belong in a/d maps.

    [3]: Lurking in the shadows. I dunno, not a big thing.

    [4]: Falldamage everywhere. I would atleast lower the roof so you can get off it without breaking your legs.

    [5] [6]: This is just examples. The whole mid is a sniperline, I hope you can solve that somehow.

    The flagroom nobuild makes no sense, it's not how you should solve the problem (if it is a problem). And yeah, jumping makes it possible to build anyway.
     
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  18. StickZer0

    aa StickZer0 💙💙💃💙💙

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    D'aww I feel really bad because you went through so nicely looking for bugs but i've already got them fixed for my next version :(

    Thanks loads for the feedback though, it just helped reinforce that i've made the right changes
     
  19. StickZer0

    aa StickZer0 💙💙💃💙💙

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    -Updated to A5c-

    Contains 3 versions' worth of changes!
    Rebuild the centre hut, it now has two mini rooms and an accessible roof.
    Intel rooms have got more cover and less dominating sentry spots.
    Gamemode re-hauled into Capture the Saw. Read above for details.
     
  20. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    just loaded it and I got to say the capture area feels a lot better.
    you should give it a playtest and see how it turns out.
    keep it up.
     
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