PL Metropolis b5

Made by bob+M|M+

  1. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    185
    PL_METROPOLIS_B5

    Gametype: Payload
    Players: 24-32
    Author: bob+M|M+
    E-mail: tsasaobao@gmail.com

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    Map description

    A standard single stage payload map for Team Fortress 2, like pl_badwater and pl_upward

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    Recommended config file

    mp_maxrounds 3
    mp_winlimit 0

    ___________________________________
    Special Thanks:

    Textures
    Void - Assorted Corrugated Metlas
    http://forums.tf2maps.net/showthread.php?t=14757

    Fubar - Concrete Pack
    http://forums.tf2maps.net/showthread.php?t=12043

    komaokc - night ocean skybox
    http://www.fpsbanana.com/textures/1867


    Models
    Spike - The Jungle Pack
    http://forums.tf2maps.net/showthread.php?t=7950

    Acumen and Gooba - Space props: Health packs and Ammo kits

    Acumen - LIGHTS and LAMPS
    http://forums.tf2maps.net/showthread.php?t=8968

    III_Demon - track pieces
    http://forums.tf2maps.net/showthread.php?t=4038

    Mapping
    A Boojum Snark - Ultimate Mapping Resource Pack
    http://forums.tf2maps.net/showthread.php?t=4674&highlight=ultimate+mapping

    Special Thanks
    Octo and tf2newbs.com
    SPIES
    The Onion
    cb
    HobosRust
    ___________________________________
     
    Last edited: Mar 18, 2012
  2. VIVA LA NWO

    VIVA LA NWO L2: Junior Member

    Messages:
    74
    Positive Ratings:
    36
    Great map. Played with my furriends and it was loads of fun
     
  3. Hastur

    Hastur L1: Registered

    Messages:
    39
    Positive Ratings:
    3
    It doesn't look exactly like it fits the normal TF2 artstyle, but it does look like a good map in and of itself.
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    Agreed that it doesn't fit the TF2 style, and that some of the props kinda stand out (like last screenie, that arrow)

    Also, the screenie with the trains, there is no tracks...

    Besides that, looks very well done.
     
  5. Tinker

    aa Tinker

    Messages:
    672
    Positive Ratings:
    333
    Looks good, but do take out the HL2 signs and props, please, they stick out pretty badly.
     
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    1,992
    Positive Ratings:
    1,233
    I don't like the sky.

    Give it something more fitting of TF2, and I think it will fit right in.
     
  7. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    The sky, and the overlays.

    If you do that, it will be great!
     
  8. The_Ulf

    The_Ulf L6: Sharp Member

    Messages:
    399
    Positive Ratings:
    112
    HALF LIFE 2 TEXTURES/PROPS!? IN MAH TEE EFF TWO!?

    It's more problematic than you think. Although, the combine signs aren't tooooooo bad, those palm trees really stick out like sore thumbs. Still, if you could get TF2'y versions of the signs or find alternatives within the TF2 overlay set, it'd be better.

    Otherwise, the environment and lighting looks quite cool! Looks perhaps out-of-era for TF2, but I couldn't say definitively without a run-through.
     
  9. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,217
    I believe the Jungle Pack has TF2-style palm trees in it.
     
  10. ShamanBond

    ShamanBond L1: Registered

    Messages:
    33
    Positive Ratings:
    5
    info_player_teamspawn failed to find control point named round_c
    info_player_teamspawn failed to find control point named round_b
    info_player_teamspawn failed to find control point named round_d

    About 20 lines of each of those in my console when I load up this map.
     
  11. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    185
    So I finally got around to balancing the map (one year later...)

    better late then never!


    Updated to pl_metropolis_b3. Balanced map and improved gameplay.

    pl_metropolis_b2 had 60%+ win rate red team over 600 games. This will be closer to 50% now.
     
    • Thanks Thanks x 1
    Last edited: Feb 22, 2012
  12. NoHeroes

    NoHeroes L2: Junior Member

    Messages:
    94
    Positive Ratings:
    53
    New map is on the server - thank for letting us know personally ;-)
     
  13. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    185
    Last edited: Feb 22, 2012
  14. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    185
    Hate to release another full version just for a small change, but it is needed. I had two conflicting entities defining respawn times, one which was correct, and one which was the old broken version. Half of the time it would choose the correct respawn times, and the other half of the time it would do instant respawn, which makes it almost impossible to cap the first point. I fixed this by deleting the old entity, which shouldn't have been there. Now the respawn times are correct and should play properly 100% of the time instead of half of the time. FWIW it 16 second spawn time difference accounting for both blue and red's difference in time.

    pl_metropolis_b5 released.

    Download: http://tf2newbs.com/newbs_upload/pl_metropolis_b5.rar
     
  15. I-Fling-Poo

    I-Fling-Poo L1: Registered

    Messages:
    18
    Positive Ratings:
    10
    We're having a problem on our servers (Top Notch) where the cart will get stuck before the first point while going down that small hill. The only way for BLU to "fix" this is to stay off the cart entirely until it starts going backwards, then they can get on it again which seems to "un-stick" it.

    FYI.

    (-TN-) I-Fling-Poo