Texture Metal texture pack 1.0

Made by Ravidge

  1. Ravidge

    aa Ravidge Grand Vizier

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    Extra Metal Textures.
    Blue Red White and Black variations of existing (valve) metal materials.

    This pack contains 25 textures, total size for the whole thing: 346 kb.
    There is a slight issue though, They will not show any color in "3D Shaded Texture Polygons" cameraview in hammer. But they DO in the regular "3D Textured".
    Also, they have no color in the material browser, but I have named them so you can easily find the one you want, hopefully.

    The minimal impact on .bsp size is great though (few bytes for most of the textures) so don't be afraid to use them just because they have the wrong color in hammer! ;)

    INSTALL:
    Extract the zip in
    Steam/steamapps/<user>/team fortress 2/tf
    If you did it right there should be a bunch of files in your tf/materials/metal folder.
     
  2. Ravidge

    aa Ravidge Grand Vizier

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    I might make tooltextures in the future!
     
    • Thanks Thanks x 14
  3. FlavorRage

    FlavorRage L4: Comfortable Member

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    Nice textures! Definitely will come in handy. Thanks!
     
  4. Tapp

    Tapp L10: Glamorous Member

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    I find this to be of much use. Many thanks!
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    You just need to change the base texture in the VMT, to the location where these custom vtf's will reside. So it uses the new texture rather than pointing to the original textures location and using that in your texture browser.
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Silly grazr. If the base texture didn't point to the right thing then why would they even show up right? :p

    But more to the point, I presume he is using the magic of $color to get the small filesize so there aren't VTFs for these.
     
  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    That's my point, they're not showing up right.

    But yea, i just looked into it a little more.

    Figured he was using "$color"

    Doi.
     
  8. Rexy

    aa Rexy The Kwisatz Haderach

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    These are just excellent! Thanks for sharing them. These are great addition.
     
  9. Lancey

    aa Lancey Currently On: ?????

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    Stupid sexy Valve not adding in hammer support for $color
     
  10. Boylee

    aa Boylee pew pew pew

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    We need more $color packs of textures. Small sizes for large textures sets are awesome. Nice one Ravidge.
     
  11. Tapp

    Tapp L10: Glamorous Member

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    If only we could somehow do to textures what l4d did with models and have hammer record the $color in individual textures. *sigh* if only.
     
  12. Grup

    Grup L1: Registered

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    color2

    Noticed $color2 in some of these textures. What is that?
     
  13. Smetzle

    Smetzle L3: Member

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    I would guess it's for blend textures, like $basetexture2, $surfaceprop2 etc.
     
  14. Boylee

    aa Boylee pew pew pew

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    That's actually a really interesting prospect, displacement metals with blend textures for rust and scratches anyone?
     
  15. Ravidge

    aa Ravidge Grand Vizier

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    $color works the same way as $color2.

    You could make $color1 yellow, and $color2 red. And you'd get a Orange end product (if the material you start with is white).
     
  16. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Looks nice, i think i will definetely use this in my next map.
    Also are they normal mapped?
     
    Last edited: Mar 11, 2010
  17. Void

    aa Void Local Man Unable To Map, Sources Say

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    They aren't different at all from the base textures other than the $color parameters.