CP Mesa A8

3CP map with a theme of Red capturing Blu's remote desert water supply to choke them in the region.

  1. BIRD UP!

    BIRD UP! L1: Registered

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    Mesa - A house building thing that's built into/ on a mesa.

    Oh my how upscale you are with your many curves! Basically I had the idea of a map being built into a mesa/ on top of one which I'm sure has already been done. It is an Attack Defense with an open concept sort of design. Can't wait to make all the changes in the world on this one.
     
  2. BIRD UP!

    BIRD UP! L1: Registered

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    Ayyyy, it's an update yay! So many things were added and changed. Let's start the list:
    1. Removed some excess curves (11 of em or something like that).
    2. Added a rounded area to first cap so red had a better foothold.
    3. Added props to Cafe
    4. Added forward Blu spawn in Cafe
    5. Added path from Cafe to Parking
    6. Lowered the ceiling in Garage
    7. Replaced all but one sniper van with custom car models
    8. Added a platform for Red to defend better on second
    9. Shortened hall from second to outdoors by about half its length
    10. Added walls to ramp up tower to block OP Sniper sight lines
    11. Made a lower spawn for Red when second is capped
    12. Made 3 paths up or down to Red second spawn
    13. Added platforms off to the side of tower for scouts soldiers and demos
    14. Added some brushes and 2 bike models to tower (because I couldn't get the car models I wanted to work)
    15. Removed back door spawn from first Red Spawn
    16. Other misc fixes
    Ideas:
    1. Adding area over second for Red

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  3. BIRD UP!

    BIRD UP! L1: Registered

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    Howdy Ho Added some stuff and changed some stuff.
    • Made ceiling at first higher
    • Made cap at first bigger
    • Added some crates to lower parking garage
    • Added a path off to the right side of Cafe
    • Made second cap bigger
    • Added lunch room/ sniper roost above second point server room
    • Added a cosmetic room to the left of parking garage
    • Lowered tower and balcony by 64 hu (was previously 256 hu high)
    • Added some cosmetic tom foolery around the area below final cap to give an idea of what I wanted
    • Red team will now be teleported from upper to lower spawn if they are still in upper spawn when second is capped.
    • Upper red spawn doors now lock with second is captured.
    Blach

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  4. BIRD UP!

    BIRD UP! L1: Registered

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    What I've done is completely changed last and changed the tunnels where the busses all were. I also updated most of the rails in the map so you can shoot through them. Also added a little pipe that scout can run along on second point.

    I barely work on this map, or any for that matter. But at last, here's an update.

    Known Issues:
    • Pillar at the entrance of Bus Tunnels is protruding and the noclip on top can be seen.
    • Rails on last point cannot be shot through.
    • Catching on chairs and tables on Cafe.
    • Bus Tunnels and Outside still feels large.
    • First point is still HOT GARBAGE.


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