Mesa

Discussion in 'Map Factory' started by rb6elite, Jul 26, 2010.

  1. rb6elite

    rb6elite L1: Registered

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    MESA
    by Johnzee "rb6elite" Hodgson

    Payload - 1 Stage - 4 Checkpoints

    Hello, TF2Maps.net! As part of my transfer over here from FPSBanana, I am updating and re-releasing my maps. Hope everyone enjoys my work, and maybe I can finally get some real feedback at this site.

    MESA is my third map, a continuous-payload in the style of Badwater Basin. I am still taking as much feedback as I can to continue improving this map and be a better mapper in general.

    Note: I did read the post on naming your map correctly ("rc" being release candidate and "b" being beta). I did not follow this correctly. Shame. It is a release candidate.
     
  2. Mostly Harmless

    Mostly Harmless L1: Registered

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    The floor being ripped up to access the pipe in the second to last screen is an AWESOME idea to add depth to your map, +1!

    This looks great, I'll definantly load it up and give it a run around when I'm back on my desktop.
     
  3. Botervloot

    Botervloot L1: Registered

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    It looks good so far, but I can't help to think that you stole a lot of ideas of layouts from other successful maps like cp_coldfront.
     
  4. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    "4 Checkpoints" - I just ran around, there's 5! :O
    It's looking great, I love the transaction from the industrial areas to outside.
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    It looks like you have an unsewn displacement in your second pic; fix that. Also, that water isn't scaled 1x1, is it? If it's not, it should be.
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    It looks pretty good, but have you optimised this at all? Your second screenshot shows a massive portion of your map.

    Take a look at the goldrush vmf to see how Valve have cordoned areas with skybox brushes, rooftops and area portals.
     
  7. Ninjilla

    Ninjilla L7: Fancy Member

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    If youre looking for feedback of the map, I would say put it back to beta, as an RC says, its being released. RCs are barely worked upon when they do so.
     
  8. rb6elite

    rb6elite L1: Registered

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    This map has been in development long before Coldfront was distributed as an official map, and unfortunately I haven't played it yet. However, I did shamelessly steal ideas from Badwater, such as the arrow-signs that move up and down based on who has capped the points.

    It's not - I didn't know it had to be :facepalm: whoops

    The map has extensive optimization work done. It's not the best work, but I'm getting better. I had tried a skybox brush in that area on the building near the center of the picture, but it was too easy to tell something was going on, like a graphical glitch, when you looked at it in-game. The way I worked with the HINT brushes so that visability onto the mesa was restricted based on where you were in the canyon seems to work OK, though. I admit it may have been a goofy design decision.

    Ok. I was unsure about what I should call it. Although I like feedback on my maps no matter what stage of development they're in.

    Thanks guys - I appreciate the comments. Is there a way to edit this post and bring it into "beta" instead of "release candidate"?
     
  9. koth

    koth L1: Registered

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    I love the look of the map, but my concern is that the bridge in the second screen shot would be a major choke point making it almost impossible for Blu to move the cart past. Maybe I'm wrong. I'll run this on my PC and see how it is.
     
  10. DontWannaName

    DontWannaName L3: Member

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    It seems like a pretty long walk for red to get to the first point and build during setup. Perhaps that blockade by the bridge should be left open for the first point. The water in blues first spawn is ok but getting underneath the wood should be totally blocked. Also by the first point, the gray walls lack detail and are quite an eyesore.
     
  11. (-TN-) Ben2

    (-TN-) Ben2 L4: Comfortable Member

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    yeah first grey wall is lacking in detail but other than that the rest of the map is beautiful.