Mercy 2015-10-01

Vilepickle

  1. Vilepickle

    Vilepickle L7: Fancy Member

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    A simple CTF map meant to tackle the flaws of traditional CTF in TF2.



    Features
    -Security doors: Close access to the intelligence room flanks for 10 seconds after each capture to help reduce chain capturing
    -Mercy Rule: If a team leads by 5 or more, the enemy intelligence is disabled for 30 seconds upon capture (does not affect publics with low capture limits)
    -Very fast paced, reduced spawn timer
    -Short intelligence return timer
    -Respawn with significantly separate exits, none in the path of the intelligence
    -Several viable attack routes
    -Bases that aren't deep and intricate that result in stalemates
     
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    Last edited: Mar 10, 2015
  2. MangyCarface

    aa MangyCarface Mapper

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    Glad to see the king of ctf maps competing!
     
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  3. Void

    aa Void Local Man Unable To Map, Sources Say

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    Oh... oh no! D:

    Things just got tougher.

    Again.
     
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  4. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

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    I think I need to say this on behalf of everyone on the forums following the contest(which is everyone)

    HOLY SHIT!
     
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  5. The Political Gamer

    aa The Political Gamer

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    ulp shit just got real
     
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  6. Gerbil

    aa Gerbil

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    Well crap.

    This looks great.
     
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  7. Colt Seavers

    Colt Seavers L6: Sharp Member

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    Very nice start 8) Love the layout.
     
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  8. Zwiffle

    Zwiffle L6: Sharp Member

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    Lighting looks nice and soft so far. Layout looks elegant.
     
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  9. Randdalf

    aa Randdalf

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    :D

    Glad to see the king of CTF entering (Mangy ninja'd me on that one)
     
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  10. absurdistof

    aa absurdistof

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    Turn that :D upside down, kiddies we're doomed.

    In other news, I think you might want to get some lighting to the upper reaches of the map seeing as a rocket jumping soldier or flying demo will be invisible up there in the dark.

    [ame="http://www.youtube.com/watch?v=_Xm1XErUvXo"]YouTube- gamer over man, game over[/ame]
     
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    Last edited: Jan 14, 2010
  11. Vilepickle

    Vilepickle L7: Fancy Member

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    [Map Update] CTF_Mercy_a3

    Update to Alpha 3! Fixes gameplay after competitive testing.

    A3 CHANGES/FIXES:
    -Middle health packs combined to one medium and placed in the middle center column, newly hollow
    -Spawns have windows to see potential threats right outside the spawn easier
    -Flag return time now 12 seconds, up from 11
    -Far route into the base now has a 1-way door. Still 3 viable ways out with the flag including front door, battlements, and behind the flag

    Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
    (You can always find the latest version at this location).
     
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  12. Vilepickle

    Vilepickle L7: Fancy Member

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    would love to get more playtesting but the gamedays here are at an awful time for me (12 est, lunch time)

    If anyone plays let me know, record a demo, anything is helpful. I've done some comp games but I'd enjoy other perspectives.
     
    • Like Like x 1
  13. Flame

    aa Flame

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    Since schools just starting up and im kind of bored of half of the remakes that are sneaking into this contest i'll try to get a pug going whether its from people in here or from 2f2f whatever.

    myself and nine want to test out the new tf2m 6v6 servers and get tf2lobby some more testing. I'll get you a sourcetv as well. ;)
     
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  14. Vilepickle

    Vilepickle L7: Fancy Member

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    which remakes? <boggle>

    and ty :>
     
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  15. YM

    aa YM LVL100 YM

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    :eek:hmy::eek:hmy:

    Do tell!
     
  16. The Political Gamer

    aa The Political Gamer

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    >.>
    <.<
    I already said I have a 100% new theme in the pipeline that will be released with b1.
     
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    Last edited: Jan 18, 2010
  17. Psy

    aa Psy The Imp Queen

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    The layout looks quite delicious. I hope to play it sometime.
     
  18. Vilepickle

    Vilepickle L7: Fancy Member

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    Since alpha graphics are never fun and alphas in general are very boring (not to mention we have 50+ of them around here), I decided to start detailing since my playtests were showing good things.

    Main screens updated. The new version isn't quite ready though.
     
  19. Vilepickle

    Vilepickle L7: Fancy Member

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    [Map Update] CTF_Mercy_a4

    Update to Alpha 4! I've worked on the visuals of the map and it has come out of its "orange" phase and is starting to look like a real map. It's still in alpha, so any aspect of the level is still subject to change. Your feedback is important!

    A4 CHANGES/FIXES:
    (Still in alpha, anything can change)
    -Major visual additions, much of the detail in the map has been added
    -Flagroom tweaked slightly so the engineer position isn't quite as powerful
    -Some optimization added
    -Most clipping added

    Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
    (You can always find the latest version at this location).
     
  20. Gerbil

    aa Gerbil

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    Looks amazing, great job!
     
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