- Oct 25, 2007
- 495
- 153
A simple CTF map meant to tackle the flaws of traditional CTF in TF2.
Features
-Security doors: Close access to the intelligence room flanks for 10 seconds after each capture to help reduce chain capturing
-Mercy Rule: If a team leads by 5 or more, the enemy intelligence is disabled for 30 seconds upon capture (does not affect publics with low capture limits)
-Very fast paced, reduced spawn timer
-Short intelligence return timer
-Respawn with significantly separate exits, none in the path of the intelligence
-Several viable attack routes
-Bases that aren't deep and intricate that result in stalemates
Features
-Security doors: Close access to the intelligence room flanks for 10 seconds after each capture to help reduce chain capturing
-Mercy Rule: If a team leads by 5 or more, the enemy intelligence is disabled for 30 seconds upon capture (does not affect publics with low capture limits)
-Very fast paced, reduced spawn timer
-Short intelligence return timer
-Respawn with significantly separate exits, none in the path of the intelligence
-Several viable attack routes
-Bases that aren't deep and intricate that result in stalemates
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