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MeleeFort (Deathmatch)

Discussion in 'Map Factory' started by The Asylum, May 26, 2009.

  1. The Asylum

    aa The Asylum

    Positive Ratings:

    General changes:
    - 100% Sniper/Spy update compatible.
    - Silly gooses think they can exploit noclip now? Try me.
    - CP and CTF mode will now reward the winning team with the return of their firearms. Just a little extra motivation for you not to lose.
    - More resupply signs that point to the spawnroom teleporter. You know, so you know where to go if you don't want to die when trying to change classes.
    - A few insignificant cosmetic changes to the spawnrooms and BLU's corridor
    - Each variant now has it's own sky!
    - Some ambient noise here and there
    - Put up a little team goal string that reads like so: "sandman lol more like BANNEDman" No, I am not unbanning the Sandman. Ever. It's called Meleefort for a reason. If you cannot make the correct choice, then the correct choice will be made for you.
    - The Sniper's Razorback is not banned, however.

    Deathmatch mode changes
    - No time limit except for what the server is set to.
    - Instant (or at least near-instant) respawn
    - Sky is now the new sky for Pipeline (Night). Extra props in the courtyard have been added accordingly.
    Last edited: May 27, 2009
  2. The Political Gamer

    aa The Political Gamer

    Positive Ratings:
    Scratch that 4 MeleeForts! pl_MeleeFort next? :p
  3. Walliard

    Walliard L1: Registered

    Positive Ratings:
    I'd suggest PLR, as it may be a touch difficult to balance PL for melee-only.
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