Meet the Medic: Behind the Scenes

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Jul 11, 2011.

  1. tf2.com

    tf2.com L11: Posh Member

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    Coming up with a Meet the Team short is a lot like a game of Jenga. 99% of it involves making room for an idea and seeing what happens.

    Most of the time what happens is the whole structure collapses. Then you have to figure out why it collapsed and rebuild it, this time making sure to add in some structural support for your idea so it doesn't bring the whole short down.

    As you'll find out in this Behind the Scenes blog, though, sometimes you can spend so much time adding all that structural support that it’s not until you step back that you realize your short is now nothing but structural support.

    You can spend a lot of time building around an idea, in other words, before it occurs to you that the simplest solution is to get a better one.

    Source: TF2.com
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Now that was interesting.
     
  3. HellJumper

    aa HellJumper

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  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Thats what I thought, but if that was true, TPG wouldn't have seen it...
     
  5. Micnax

    aa Micnax I maek map

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    Kill meeeeee! Kill meeeeeeee!

    We need more of these behind-the-scenes things, they're brilliant :D
     
  6. YM

    aa YM LVL100 YM

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    They already had the whole battle sequence at the end down, and 6 weeks of redoubled efforts after having their animatic in very much the right direction

    So no. but it does sound like they could have done it in under 10 weeks if they really tried and their original idea was a killer, however, as we saw, it wasn't
     
  7. Micnax

    aa Micnax I maek map

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    Don't forget the horrible, horrible rendering time they would've had to go through.
     
  8. Trotim

    aa Trotim

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    ^whole game by now?

    i.e. you can't keep adding parts to a streamlined and optimized experience and expect it to keep that quality
     
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    Last edited: Jul 11, 2011
  9. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    This reminds me how much i want to see a few new commentary maps.
     
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  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    TPG has already explained that what he saw was very WIP and not entirely the same as what was released. The stories corroborate each other.
     
  11. Pocket

    aa Pocket func_croc

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    Yeah, they totally need to add commentary nodes about KOTH and payload modes and some of the new items.