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Medieval Mode

Discussion in 'Mapping Questions & Discussion' started by Another Bad Pun, Mar 30, 2011.

  1. Another Bad Pun

    aa Another Bad Pun dare to meme

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    How do I put that mode in my map?
     
  2. ardysqrrl

    ardysqrrl L4: Comfortable Member

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    add an entity with the classname tf_logic_medieval somewhere in your map, no key-values needed

    tada your map is now medieval
     
  3. Another Bad Pun

    aa Another Bad Pun dare to meme

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    Thanks! :)
     
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  4. The Asylum

    aa The Asylum

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    I emailed Robin a few weeks ago about trigger_ignite_arrows (currently broken, even if you do cut and paste from a decompiled degrootkeep), and Corey Peters replied:

    We're going to do an SDK update soon that'll include the FGD entries you need to drop the right entities in your map.

    -Corey


    So when that means depends on your take on Valve Time
     
  5. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Is this just another bad pun?
     
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  6. tyler

    aa tyler

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    Uh, trey got flaming arrows working in the medieval payload map and detailed how to do it somewhere in the thread. Go find it.
     
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