Discussion in 'Mapping Questions & Discussion' started by Another Bad Pun, Mar 30, 2011.
How do I put that mode in my map?
add an entity with the classname tf_logic_medieval somewhere in your map, no key-values needed
tada your map is now medieval
I emailed Robin a few weeks ago about trigger_ignite_arrows (currently broken, even if you do cut and paste from a decompiled degrootkeep), and Corey Peters replied:
We're going to do an SDK update soon that'll include the FGD entries you need to drop the right entities in your map.
So when that means depends on your take on Valve Time
Is this just another bad pun?
Uh, trey got flaming arrows working in the medieval payload map and detailed how to do it somewhere in the thread. Go find it.
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