Medieval mode maps

Discussion in 'Mapping Questions & Discussion' started by Jeay_PL, May 29, 2011.

  1. Jeay_PL

    Jeay_PL L1: Registered

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    Hi everybody!

    I am the administrator on a one of the biggest medieval TF2 servers in the world. As far as I am concerned our server is the only of this type which host custom maps. Currently we play on six different maps:

    arena_medieval_b4_v1
    cp_degrootkeep
    cp_redfort_b5
    cp_temple_medieval_rc4
    ctf_chaos
    koth_gatehouse_b1a
    pl_yamashiro_medieval_b3
    plr_highwind_a5

    Also, we are currently testing these maps:

    arena_fort_alpha4
    koth_helix_b6
    pipe_balle_a1

    We are looking for new, promising maps so I would appreciate all your suggestions. We would also like to cooperate with map creators, so if you are planning or already started making one, we are ready to help by testing it.
     
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    Last edited: Jun 30, 2011
  2. TheKieranator

    TheKieranator L6: Sharp Member

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    Greetings, my liege!
    I be a lowly squire of the mapping artistry, but I toileth away at a Medieval map. I hath slackened offe but I maye be able to step it up. Quite simply, the map I be a-workin' on is ctf_teuforte, a fully themed version of ctf2fort. The gameplay is essentially the same, albeit with some minor differences such as lighting. Oh, and the bridge does not have a roof/cover, since ranged fire is reduced and only the fleet-footed scout would regularly utilise it as a place to be moving.
     
  3. REEJ

    REEJ L7: Fancy Member

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    Could always include a medieval version of practically any map (that is in older theme)

    Got 2 maps that would probably fit very well, 1 fully finished can be fixed for medieval in no time.
    Where you want me to submit these?
     
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  4. Jeay_PL

    Jeay_PL L1: Registered

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  5. REEJ

    REEJ L7: Fancy Member

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    Alright then, once I'm done I will host it there and post a link here so make sure to check this thread from time to time.
    First map will be done and posted today or by tomorrow, the second one within a week perhaps.
     
  6. Jeay_PL

    Jeay_PL L1: Registered

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    Sure. Thank you very much :).
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    If you're going to do the idea that everyone has had, at least spell Teufort right.
     
  8. REEJ

    REEJ L7: Fancy Member

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    • Thanks Thanks x 1
  9. Trotim

    aa Trotim

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    I'm actually working on a small medieval map to try out if a game mode could work there (because it failed in normal gameplay) and for some texturing/detailing exercise when I'm stuck on a part of my KOTH I dunno how to detail.

    I guess I can try and hurry a first playable alpha out but I'm not promising anything, didn't know there was much demand for medieval maps though so I guess that's motivating
     
  10. Jeay_PL

    Jeay_PL L1: Registered

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    We are looking forward to see your map then :).
     
  11. The Asylum

    aa The Asylum

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    If only I could get trigger_ignite_arrow to work consistently...
     
  12. REEJ

    REEJ L7: Fancy Member

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    Just figured it out
    Basically it does not update 'origin' variable of entity upon copying, update it manually everytime you copy trigger_ignite_arrow and it's gonna work.

    Edit: unless you're talking about something I didn't notice yet myself
     
  13. Empyre

    Empyre L6: Sharp Member

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    I'm curious. How well is koth_helix_b5 playing in medieval mode? I never played it that way, but I imagine it should work fine, maybe even better than normal mode.

    Every play day, players were not liking the medieval theme, so b5 is the last version that will have the medieval look. The map is getting such a thorough overhaul that it is almost like starting from scratch.
     
  14. Jeay_PL

    Jeay_PL L1: Registered

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    We think it's quite neat map for medieval mode. We enjoy minimalistic style of your map and it's too bad, that you are not going to develop it in medieval way anymore.

    Add me on Steam, so I can ask you about some elements of your map privately.
     
  15. Empyre

    Empyre L6: Sharp Member

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    Seeing that somebody is interested in the version with the medieval look, I have decided to develop the two versions in parallel, with the medieval version retaining the name helix, and the new version called helix_tower. The next time I'm in steam, I'll add you, Jeay_PL.
     
  16. HatingSociety

    HatingSociety L1: Registered

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    I do appreciate you linking me here and notifying me of what your doing, I'll probably check out the medieval server later.

    As for my map, I don't think it's ready or will be ready for play testing anytime soon, Thanks for the offer though.
     
  17. REEJ

    REEJ L7: Fancy Member

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  18. The Asylum

    aa The Asylum

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  19. killerps

    killerps L1: Registered

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    anyone knows any new maps? ;D